package org.terasology.rendering.gui.components;
import org.terasology.rendering.gui.framework.UIDisplayElement;
import static org.lwjgl.opengl.GL11.*;
/**
* A simple graphical text cursor
*
* @author Anton Kireev <adeon.k87@gmail.com>
*/
public class UITextCursor extends UIDisplayElement {
public void render() {
glPushMatrix();
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_QUADS);
glVertex2f(getPosition().x, getPosition().y);
glVertex2f(getPosition().x + 2f, getPosition().y);
glVertex2f(getPosition().x + 2f, getPosition().y + 15f);
glVertex2f(getPosition().x, getPosition().y + 15f);
glEnd();
glPopMatrix();
}
public void update() {
}
public void setPositionBySymbol() {
//setPosition();
}
}