/*
* Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.gui.menus;
import org.terasology.events.input.binds.InventoryButton;
import org.terasology.rendering.gui.components.UIInventory;
import org.terasology.rendering.gui.framework.UIDisplayWindow;
/**
* The player's inventory.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
public class UIInventoryScreen extends UIDisplayWindow {
private final UIInventory _inventory;
public UIInventoryScreen() {
_inventory = new UIInventory();
_inventory.setVisible(true);
addDisplayElement(_inventory);
update();
setModal(true);
}
@Override
public void update() {
super.update();
_inventory.center();
}
@Override
public boolean processBindButton(String id, boolean pressed) {
if (pressed && InventoryButton.ID.equals(id)) {
close(true);
return true;
}
return false;
}
}