/*
* Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package org.terasology.model.structures;
import org.terasology.math.Vector3i;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
/**
* Represents the position of a block. This class is used mainly in the
* collision detection processes.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
// TODO: Move origin-distance functionality out of BlockPosition, remove this class and use Vector3i instead
public final class BlockPosition extends Vector3i implements Comparable<BlockPosition> {
private Vector3d _origin;
public BlockPosition() {
}
public BlockPosition(Vector3f v) {
this.x = (int) v.x;
this.y = (int) v.y;
this.z = (int) v.z;
}
public BlockPosition(Vector3d v) {
this.x = (int) v.x;
this.y = (int) v.y;
this.z = (int) v.z;
}
public BlockPosition(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public BlockPosition(int x, int y, int z, Vector3d origin) {
this.x = x;
this.y = y;
this.z = z;
this._origin = origin;
}
public BlockPosition(int x, int y, int z, Vector3f origin) {
this.x = x;
this.y = y;
this.z = z;
this._origin = new Vector3d(origin);
}
double calcDistanceToOrigin() {
if (_origin == null)
return 0;
return new Vector3d(x - _origin.x, y - _origin.y, z - _origin.z).length();
}
public int compareTo(BlockPosition o) {
double distance = calcDistanceToOrigin();
double oDistance = o.calcDistanceToOrigin();
if (oDistance > distance)
return -1;
if (oDistance < distance)
return 1;
return 0;
}
}