/*
* Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.cameras;
import org.terasology.logic.manager.Config;
import org.terasology.model.structures.ViewFrustum;
import javax.vecmath.Vector3d;
import static org.lwjgl.opengl.GL11.glScalef;
import static org.lwjgl.opengl.GL11.glTranslatef;
/**
* Provides global access to fonts.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
public abstract class Camera {
/* CAMERA PARAMETERS */
protected final Vector3d _position = new Vector3d(0, 0, 0);
protected final Vector3d _up = new Vector3d(0, 1, 0);
protected final Vector3d _viewingDirection = new Vector3d(1, 0, 0);
protected float _targetFov = Config.getInstance().getFov();
protected float _activeFov = Config.getInstance().getFov() / 4f;
/* VIEW FRUSTUM */
protected final ViewFrustum _viewFrustum = new ViewFrustum();
protected boolean _reflected = false;
/**
* Applies the projection and modelview matrix.
*/
public void lookThrough() {
loadProjectionMatrix();
loadModelViewMatrix();
if (_reflected) {
glTranslatef(0.0f, 2f * ((float) -_position.y + 32f), 0.0f);
glScalef(1.0f, -1.0f, 1.0f);
}
}
/**
* Applies the projection and the normalized modelview matrix (positioned at the origin without any offset like bobbing) .
*/
public void lookThroughNormalized() {
loadProjectionMatrix();
loadNormalizedModelViewMatrix();
}
public abstract void loadProjectionMatrix(float fov);
public void loadProjectionMatrix() {
loadProjectionMatrix(_activeFov);
}
public abstract void loadModelViewMatrix();
public abstract void loadNormalizedModelViewMatrix();
public Vector3d getPosition() {
return _position;
}
public Vector3d getViewingDirection() {
return _viewingDirection;
}
public Vector3d getUp() {
return _up;
}
public ViewFrustum getViewFrustum() {
return _viewFrustum;
}
public void update(float delta) {
double diff = Math.abs(_activeFov - _targetFov);
if (diff < 1.0) {
_activeFov = _targetFov;
return;
}
if (_activeFov < _targetFov) {
_activeFov += 50.0 * delta;
if (_activeFov >= _targetFov) {
_activeFov = _targetFov;
}
} else if (_activeFov > _targetFov) {
_activeFov -= 50.0 * delta;
if (_activeFov <= _targetFov) {
_activeFov = _targetFov;
}
}
}
public void extendFov(float fov) {
_targetFov = Config.getInstance().getFov() + fov;
}
public void resetFov() {
_targetFov = Config.getInstance().getFov();
}
public void setReflected(boolean reflected) {
_reflected = reflected;
}
public float getClipHeight() {
if (_reflected)
return 31.5f;
return 0;
}
}