/*
* Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL13;
import org.terasology.logic.manager.PostProcessingRenderer;
/**
* Shader parameters for the Post-processing shader program.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
public class ShaderParametersHdr implements IShaderParameters {
public void applyParameters(ShaderProgram program) {
GL13.glActiveTexture(GL13.GL_TEXTURE0);
PostProcessingRenderer.getInstance().getFBO("scene").bindTexture();
program.setInt("texScene", 0);
program.setFloat("exposure", PostProcessingRenderer.getInstance().getExposure());
}
}