/*
* Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.gui.components;
import org.terasology.logic.manager.AssetManager;
import org.terasology.rendering.gui.framework.UIDisplayContainer;
import org.terasology.rendering.gui.framework.UIGraphicsElement;
import javax.vecmath.Vector2f;
/**
* The player's inventory.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
public class UIInventory extends UIDisplayContainer {
private final UIGraphicsElement _background;
// TODO: This variable is not really used?
private final UIToolbarCell[] _cells;
public UIInventory() {
setSize(new Vector2f(176.0f * 2.5f, 167.0f * 2.5f));
_background = new UIGraphicsElement(AssetManager.loadTexture("engine:inventory"));
_background.setSize(getSize());
_background.getTextureSize().set(new Vector2f(176.0f / 256.0f, 167.0f / 256.0f));
_background.setVisible(true);
addDisplayElement(_background);
_cells = new UIToolbarCell[27];
for (int i = 9; i < _cells.length; i++) {
UIInventoryCell cell = new UIInventoryCell(i);
cell.setVisible(true);
addDisplayElement(cell);
}
for (int i = 0; i < 9; i++) {
UIInventoryCell cell = new UIInventoryCell(i);
cell.setVisible(true);
addDisplayElement(cell);
}
}
}