/* * Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.gui.components; import org.terasology.logic.manager.AssetManager; import org.terasology.rendering.gui.framework.UIDisplayContainer; import org.terasology.rendering.gui.framework.UIGraphicsElement; import javax.vecmath.Vector2f; /** * The player's inventory. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class UIInventory extends UIDisplayContainer { private final UIGraphicsElement _background; // TODO: This variable is not really used? private final UIToolbarCell[] _cells; public UIInventory() { setSize(new Vector2f(176.0f * 2.5f, 167.0f * 2.5f)); _background = new UIGraphicsElement(AssetManager.loadTexture("engine:inventory")); _background.setSize(getSize()); _background.getTextureSize().set(new Vector2f(176.0f / 256.0f, 167.0f / 256.0f)); _background.setVisible(true); addDisplayElement(_background); _cells = new UIToolbarCell[27]; for (int i = 9; i < _cells.length; i++) { UIInventoryCell cell = new UIInventoryCell(i); cell.setVisible(true); addDisplayElement(cell); } for (int i = 0; i < 9; i++) { UIInventoryCell cell = new UIInventoryCell(i); cell.setVisible(true); addDisplayElement(cell); } } }