/* * Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.input; import com.google.common.base.Objects; import org.terasology.entitySystem.ComponentSystem; import org.terasology.entitySystem.EntityRef; import org.terasology.game.CoreRegistry; import org.terasology.logic.BlockRaytracer; import org.terasology.logic.LocalPlayer; import org.terasology.logic.world.BlockEntityRegistry; import org.terasology.logic.world.WorldProvider; import org.terasology.math.Vector3i; import org.terasology.model.structures.RayBlockIntersection; import org.terasology.rendering.cameras.Camera; import org.terasology.rendering.world.WorldRenderer; /** * @author Immortius */ public class CameraTargetSystem implements ComponentSystem { private WorldProvider worldProvider; private LocalPlayer localPlayer; private BlockEntityRegistry blockRegistry; private EntityRef target = EntityRef.NULL; private Vector3i targetBlockPos = null; public void initialise() { localPlayer = CoreRegistry.get(LocalPlayer.class); worldProvider = CoreRegistry.get(WorldProvider.class); blockRegistry = CoreRegistry.get(BlockEntityRegistry.class); } @Override public void shutdown() { } public EntityRef getTarget() { return target; } public void update() { // Repair lost target // TODO: Improvements to temporary chunk handling will remove the need for this if (!target.exists() && targetBlockPos != null) { target = blockRegistry.getOrCreateEntityAt(targetBlockPos); } boolean lostTarget = false; if (!target.exists()) { targetBlockPos = null; lostTarget = true; } // TODO: This will change when camera are handled better (via a component) Camera camera = CoreRegistry.get(WorldRenderer.class).getActiveCamera(); // TODO: Check for non-block targets once we have support for that RayBlockIntersection.Intersection hitInfo = BlockRaytracer.trace(camera.getPosition(), camera.getViewingDirection(), worldProvider); Vector3i newBlockPos = (hitInfo != null) ? hitInfo.getBlockPosition() : null; if (!Objects.equal(targetBlockPos, newBlockPos) || lostTarget) { EntityRef oldTarget = target; target = EntityRef.NULL; targetBlockPos = newBlockPos; if (newBlockPos != null) { target = blockRegistry.getOrCreateEntityAt(targetBlockPos); } oldTarget.send(new CameraOutEvent()); target.send(new CameraOverEvent()); localPlayer.getEntity().send(new CameraTargetChangedEvent(oldTarget, target)); } } }