package stray.world;
import com.badlogic.gdx.utils.Pool.Poolable;
import stray.blocks.Block;
import stray.blocks.Blocks;
public class BlockUpdate implements Poolable{
protected int x;
protected int y = 0;
protected Block block = Blocks.defaultBlock();
protected int meta = 0;
public BlockUpdate(){
}
public BlockUpdate init(int x, int y, Block b, int m){
this.x = x;
this.y = y;
block = b;
meta = m;
return this;
}
@Override
public void reset() {
meta = 0;
block = Blocks.defaultBlock();
x = y = 0;
}
}