package stray.util;
import com.badlogic.gdx.Input.Keys;
public class KeyBinds {
public static final int AUGMENT_ACTIVATE = Keys.D;
public static final int AUGMENT_NEXT = Keys.SHIFT_LEFT;
public static final int AUGMENT_PREV = Keys.CONTROL_LEFT;
public static final int MOVEMENT_JUMP = Keys.SPACE;
public static final int MOVEMENT_LEFT = Keys.LEFT;
public static final int MOVEMENT_RIGHT = Keys.RIGHT;
public static final int MOVEMENT_UP = Keys.UP;
public static final int MOVEMENT_DOWN = Keys.DOWN;
}