package stray.util; import com.badlogic.gdx.Input.Keys; public class KeyBinds { public static final int AUGMENT_ACTIVATE = Keys.D; public static final int AUGMENT_NEXT = Keys.SHIFT_LEFT; public static final int AUGMENT_PREV = Keys.CONTROL_LEFT; public static final int MOVEMENT_JUMP = Keys.SPACE; public static final int MOVEMENT_LEFT = Keys.LEFT; public static final int MOVEMENT_RIGHT = Keys.RIGHT; public static final int MOVEMENT_UP = Keys.UP; public static final int MOVEMENT_DOWN = Keys.DOWN; }