package stray;
import stray.world.World;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputProcessor;
public class GameInputProcessor implements InputProcessor {
Main main;
World world;
public GameInputProcessor(Main m, World w) {
main = m;
world = w;
}
@Override
public boolean keyDown(int keycode) {
switch (keycode) {
case (Keys.ESCAPE):
main.setConv(null);
return true;
}
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
if (main.getConv() != null) return false;
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}