package stray.pathfinding;
/**
* A tagging interface for an object representing the entity in the game that is
* going to moving along the path. This allows us to pass around entity/state
* information to determine whether a particular tile is blocked, or how much
* cost to apply on a particular tile.
*
* For instance, a Mover might represent a tank or plane on a game map. Passing
* round this entity allows us to determine whether rough ground on a map should
* effect the unit's cost for moving through the tile.
*
* @author Kevin Glass
*/
public interface Mover {
}