package stray; import com.badlogic.gdx.InputProcessor; public class HelpInputProcessor implements InputProcessor { Main main; HelpScreen screen; public HelpInputProcessor(Main m, HelpScreen s) { main = m; screen = s; } @Override public boolean keyDown(int keycode) { if (screen.konamisuccess < screen.konami.length) { if (keycode == screen.konami[screen.konamisuccess]) { screen.konamisuccess++; return true; } else { screen.konamisuccess = 0; return true; } } return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } }