package stray;
import com.badlogic.gdx.InputProcessor;
public class HelpInputProcessor implements InputProcessor {
Main main;
HelpScreen screen;
public HelpInputProcessor(Main m, HelpScreen s) {
main = m;
screen = s;
}
@Override
public boolean keyDown(int keycode) {
if (screen.konamisuccess < screen.konami.length) {
if (keycode == screen.konami[screen.konamisuccess]) {
screen.konamisuccess++;
return true;
} else {
screen.konamisuccess = 0;
return true;
}
}
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}