package stray.blocks;
import com.badlogic.gdx.math.MathUtils;
import stray.Main;
import stray.util.MathHelper;
import stray.util.ParticlePool;
import stray.world.World;
public class BlockGearCollectible extends BlockCollectible {
public BlockGearCollectible(String path) {
super(path, collectibleName);
}
public static final String collectibleName = "gears";
@Override
public void render(World world, int x, int y) {
super.renderWithOffset(world, x, y, 0, getFloatingOffset(world, x, y));
}
@Override
public void tickUpdate(World world, int x, int y) {
super.tickUpdate(world, x, y);
if(world.tickTime % 2 == 0) glowyParticles(world, x, y);
}
}