package stray; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; public class TestLevel extends GameScreen{ public TestLevel(Main m) { super(m); } @Override public void render(float delta){ super.render(delta); if(Gdx.input.isKeyJustPressed(Keys.ESCAPE)){ main.setScreen(Main.LEVELEDITOR); } } }