package stray;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
public class TestLevel extends GameScreen{
public TestLevel(Main m) {
super(m);
}
@Override
public void render(float delta){
super.render(delta);
if(Gdx.input.isKeyJustPressed(Keys.ESCAPE)){
main.setScreen(Main.LEVELEDITOR);
}
}
}