package stray.entity; import stray.world.World; public abstract class EntityBullet extends Entity { public EntityBullet(World world, float x, float y) { super(world, x, y); } boolean hasHit = false; boolean multiplehits = false; public float maxspeed = 8f; @Override public boolean isDead() { return ((!multiplehits && hasHit) || super.isDead()); } }