package stray.entity;
import stray.world.World;
public abstract class EntityBullet extends Entity {
public EntityBullet(World world, float x, float y) {
super(world, x, y);
}
boolean hasHit = false;
boolean multiplehits = false;
public float maxspeed = 8f;
@Override
public boolean isDead() {
return ((!multiplehits && hasHit) || super.isDead());
}
}