package net.minecraft.src; import com.prupe.mcpatcher.cc.ColorizeEntity; import com.prupe.mcpatcher.mob.MobRandomizer$ExtraInfo; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Random; import java.util.UUID; //Spout Start import org.spoutcraft.api.entity.EntitySkinType; import org.spoutcraft.api.material.CustomBlock; import org.spoutcraft.api.material.MaterialData; import org.spoutcraft.client.entity.EntityData; import org.spoutcraft.client.io.CustomTextureManager; //Spout End public abstract class EntityLivingBase extends Entity { private static final UUID sprintingSpeedBoostModifierUUID = UUID.fromString("662A6B8D-DA3E-4C1C-8813-96EA6097278D"); private static final AttributeModifier sprintingSpeedBoostModifier = (new AttributeModifier(sprintingSpeedBoostModifierUUID, "Sprinting speed boost", 0.30000001192092896D, 2)).setSaved(false); private BaseAttributeMap attributeMap; private final CombatTracker _combatTracker = new CombatTracker(this); private final HashMap activePotionsMap = new HashMap(); /** The equipment this mob was previously wearing, used for syncing. */ private final ItemStack[] previousEquipment = new ItemStack[5]; /** Whether an arm swing is currently in progress. */ public boolean isSwingInProgress; public int swingProgressInt; public int arrowHitTimer; public float prevHealth; /** * The amount of time remaining this entity should act 'hurt'. (Visual appearance of red tint) */ public int hurtTime; /** What the hurt time was max set to last. */ public int maxHurtTime; /** The yaw at which this entity was last attacked from. */ public float attackedAtYaw; /** * The amount of time remaining this entity should act 'dead', i.e. have a corpse in the world. */ public int deathTime; public int attackTime; public float prevSwingProgress; public float swingProgress; public float prevLimbSwingAmount; public float limbSwingAmount; /** * Only relevant when limbYaw is not 0(the entity is moving). Influences where in its swing legs and arms currently * are. */ public float limbSwing; public int maxHurtResistantTime = 20; public float prevCameraPitch; public float cameraPitch; public float field_70769_ao; public float field_70770_ap; public float renderYawOffset; public float prevRenderYawOffset; /** Entity head rotation yaw */ public float rotationYawHead; /** Entity head rotation yaw at previous tick */ public float prevRotationYawHead; /** * A factor used to determine how far this entity will move each tick if it is jumping or falling. */ public float jumpMovementFactor = 0.02F; /** The most recent player that has attacked this entity */ protected EntityPlayer attackingPlayer; /** * Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should * drop items on death. */ protected int recentlyHit; /** * This gets set on entity death, but never used. Looks like a duplicate of isDead */ protected boolean dead; /** Holds the living entity age, used to control the despawn. */ protected int entityAge; protected float field_70768_au; protected float field_110154_aX; protected float field_70764_aw; protected float field_70763_ax; protected float field_70741_aB; /** The score value of the Mob, the amount of points the mob is worth. */ protected int scoreValue; /** * Damage taken in the last hit. Mobs are resistant to damage less than this for a short time after taking damage. */ //Spout Start protected String texture = "/mob/char.png"; public float lastDamage; private EntityData entityData = new EntityData(); public String username = null; public String displayName = null; public int maxAir = 300; // Spout End /** used to check whether entity is jumping. */ protected boolean isJumping; public float moveStrafing; public float moveForward; protected float randomYawVelocity; /** * The number of updates over which the new position and rotation are to be applied to the entity. */ protected int newPosRotationIncrements; /** The new X position to be applied to the entity. */ protected double newPosX; /** The new Y position to be applied to the entity. */ protected double newPosY; protected double newPosZ; /** The new yaw rotation to be applied to the entity. */ protected double newRotationYaw; /** The new yaw rotation to be applied to the entity. */ protected double newRotationPitch; /** Whether the DataWatcher needs to be updated with the active potions */ private boolean potionsNeedUpdate = true; /** is only being set, has no uses as of MC 1.1 */ private EntityLivingBase entityLivingToAttack; private int revengeTimer; private EntityLivingBase lastAttacker; /** Holds the value of ticksExisted when setLastAttacker was last called. */ private int lastAttackerTime; /** * A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and * slipperiness of the current block. */ private float landMovementFactor; /** Number of ticks since last jump */ private int jumpTicks; private float field_110151_bq; public int overridePotionColor; public EntityLivingBase(World par1World) { super(par1World); this.applyEntityAttributes(); this.setHealth(this.getMaxHealth()); this.preventEntitySpawning = true; this.field_70770_ap = (float)(Math.random() + 1.0D) * 0.01F; this.setPosition(this.posX, this.posY, this.posZ); this.field_70769_ao = (float)Math.random() * 12398.0F; this.rotationYaw = (float)(Math.random() * Math.PI * 2.0D); this.rotationYawHead = this.rotationYaw; this.stepHeight = 0.5F; } protected void entityInit() { this.dataWatcher.addObject(7, Integer.valueOf(0)); this.dataWatcher.addObject(8, Byte.valueOf((byte)0)); this.dataWatcher.addObject(9, Byte.valueOf((byte)0)); this.dataWatcher.addObject(6, Float.valueOf(1.0F)); } protected void applyEntityAttributes() { this.getAttributeMap().func_111150_b(SharedMonsterAttributes.maxHealth); this.getAttributeMap().func_111150_b(SharedMonsterAttributes.knockbackResistance); this.getAttributeMap().func_111150_b(SharedMonsterAttributes.movementSpeed); if (!this.isAIEnabled()) { this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.10000000149011612D); } } /** * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance and * deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround */ protected void updateFallState(double par1, boolean par3) { if (!this.isInWater()) { this.handleWaterMovement(); } if (par3 && this.fallDistance > 0.0F) { int var4 = MathHelper.floor_double(this.posX); int var5 = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); int var6 = MathHelper.floor_double(this.posZ); int var7 = this.worldObj.getBlockId(var4, var5, var6); if (var7 == 0) { int var8 = this.worldObj.blockGetRenderType(var4, var5 - 1, var6); if (var8 == 11 || var8 == 32 || var8 == 21) { var7 = this.worldObj.getBlockId(var4, var5 - 1, var6); } } if (var7 > 0) { Block.blocksList[var7].onFallenUpon(this.worldObj, var4, var5, var6, this, this.fallDistance); } } super.updateFallState(par1, par3); } public boolean canBreatheUnderwater() { return false; } /** * Gets called every tick from main Entity class */ public void onEntityUpdate() { this.prevSwingProgress = this.swingProgress; super.onEntityUpdate(); this.worldObj.theProfiler.startSection("livingEntityBaseTick"); if (this.isEntityAlive() && this.isEntityInsideOpaqueBlock()) { this.attackEntityFrom(DamageSource.inWall, 1.0F); } if (this.isImmuneToFire() || this.worldObj.isRemote) { this.extinguish(); } boolean var1 = this instanceof EntityPlayer && ((EntityPlayer)this).capabilities.disableDamage; if (this.isEntityAlive() && this.isInsideOfMaterial(Material.water)) { if (!this.canBreatheUnderwater() && !this.isPotionActive(Potion.waterBreathing.id) && !var1) { this.setAir(this.decreaseAirSupply(this.getAir())); if (this.getAir() == -20) { this.setAir(0); for (int var2 = 0; var2 < 8; ++var2) { float var3 = this.rand.nextFloat() - this.rand.nextFloat(); float var4 = this.rand.nextFloat() - this.rand.nextFloat(); float var5 = this.rand.nextFloat() - this.rand.nextFloat(); this.worldObj.spawnParticle("bubble", this.posX + (double)var3, this.posY + (double)var4, this.posZ + (double)var5, this.motionX, this.motionY, this.motionZ); } this.attackEntityFrom(DamageSource.drown, 2.0F); } } this.extinguish(); if (!this.worldObj.isRemote && this.isRiding() && this.ridingEntity instanceof EntityLivingBase) { this.mountEntity((Entity)null); } } else { // Spout Start - 300 to maxAir this.setAir(maxAir); // Spout End } this.prevCameraPitch = this.cameraPitch; if (this.attackTime > 0) { --this.attackTime; } if (this.hurtTime > 0) { --this.hurtTime; } if (this.hurtResistantTime > 0) { --this.hurtResistantTime; } if (this.getHealth() <= 0.0F) { this.onDeathUpdate(); } if (this.recentlyHit > 0) { --this.recentlyHit; } else { this.attackingPlayer = null; } if (this.lastAttacker != null && !this.lastAttacker.isEntityAlive()) { this.lastAttacker = null; } if (this.entityLivingToAttack != null && !this.entityLivingToAttack.isEntityAlive()) { this.setRevengeTarget((EntityLivingBase)null); } this.updatePotionEffects(); this.field_70763_ax = this.field_70764_aw; this.prevRenderYawOffset = this.renderYawOffset; this.prevRotationYawHead = this.rotationYawHead; this.prevRotationYaw = this.rotationYaw; this.prevRotationPitch = this.rotationPitch; this.worldObj.theProfiler.endSection(); } /** * If Animal, checks if the age timer is negative */ public boolean isChild() { return false; } /** * handles entity death timer, experience orb and particle creation */ protected void onDeathUpdate() { ++this.deathTime; if (this.deathTime == 20) { int var1; if (!this.worldObj.isRemote && (this.recentlyHit > 0 || this.isPlayer()) && !this.isChild() && this.worldObj.getGameRules().getGameRuleBooleanValue("doMobLoot")) { var1 = this.getExperiencePoints(this.attackingPlayer); while (var1 > 0) { int var2 = EntityXPOrb.getXPSplit(var1); var1 -= var2; this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, var2)); } } this.setDead(); for (var1 = 0; var1 < 20; ++var1) { double var8 = this.rand.nextGaussian() * 0.02D; double var4 = this.rand.nextGaussian() * 0.02D; double var6 = this.rand.nextGaussian() * 0.02D; this.worldObj.spawnParticle("explode", this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, var8, var4, var6); } } } /** * Decrements the entity's air supply when underwater */ protected int decreaseAirSupply(int par1) { int var2 = EnchantmentHelper.getRespiration(this); return var2 > 0 && this.rand.nextInt(var2 + 1) > 0 ? par1 : par1 - 1; } /** * Get the experience points the entity currently has. */ protected int getExperiencePoints(EntityPlayer par1EntityPlayer) { return 0; } /** * Only use is to identify if class is an instance of player for experience dropping */ protected boolean isPlayer() { return false; } public Random getRNG() { return this.rand; } public EntityLivingBase getAITarget() { return this.entityLivingToAttack; } public int func_142015_aE() { return this.revengeTimer; } public void setRevengeTarget(EntityLivingBase par1EntityLivingBase) { this.entityLivingToAttack = par1EntityLivingBase; this.revengeTimer = this.ticksExisted; } public EntityLivingBase getLastAttacker() { return this.lastAttacker; } public int getLastAttackerTime() { return this.lastAttackerTime; } public void setLastAttacker(Entity par1Entity) { if (par1Entity instanceof EntityLivingBase) { this.lastAttacker = (EntityLivingBase)par1Entity; } else { this.lastAttacker = null; } this.lastAttackerTime = this.ticksExisted; } public int getAge() { return this.entityAge; } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { MobRandomizer$ExtraInfo.writeToNBT(this, par1NBTTagCompound); par1NBTTagCompound.setFloat("HealF", this.getHealth()); par1NBTTagCompound.setShort("Health", (short)((int)Math.ceil((double)this.getHealth()))); par1NBTTagCompound.setShort("HurtTime", (short)this.hurtTime); par1NBTTagCompound.setShort("DeathTime", (short)this.deathTime); par1NBTTagCompound.setShort("AttackTime", (short)this.attackTime); par1NBTTagCompound.setFloat("AbsorptionAmount", this.getAbsorptionAmount()); ItemStack[] var2 = this.getLastActiveItems(); int var3 = var2.length; int var4; ItemStack var5; for (var4 = 0; var4 < var3; ++var4) { var5 = var2[var4]; if (var5 != null) { this.attributeMap.removeAttributeModifiers(var5.getAttributeModifiers()); } } par1NBTTagCompound.setTag("Attributes", SharedMonsterAttributes.func_111257_a(this.getAttributeMap())); var2 = this.getLastActiveItems(); var3 = var2.length; for (var4 = 0; var4 < var3; ++var4) { var5 = var2[var4]; if (var5 != null) { this.attributeMap.applyAttributeModifiers(var5.getAttributeModifiers()); } } if (!this.activePotionsMap.isEmpty()) { NBTTagList var6 = new NBTTagList(); Iterator var7 = this.activePotionsMap.values().iterator(); while (var7.hasNext()) { PotionEffect var8 = (PotionEffect)var7.next(); var6.appendTag(var8.writeCustomPotionEffectToNBT(new NBTTagCompound())); } par1NBTTagCompound.setTag("ActiveEffects", var6); } } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { MobRandomizer$ExtraInfo.readFromNBT(this, par1NBTTagCompound); this.setAbsorptionAmount(par1NBTTagCompound.getFloat("AbsorptionAmount")); if (par1NBTTagCompound.hasKey("Attributes") && this.worldObj != null && !this.worldObj.isRemote) { SharedMonsterAttributes.func_111260_a(this.getAttributeMap(), par1NBTTagCompound.getTagList("Attributes"), this.worldObj == null ? null : this.worldObj.getWorldLogAgent()); } if (par1NBTTagCompound.hasKey("ActiveEffects")) { NBTTagList var2 = par1NBTTagCompound.getTagList("ActiveEffects"); for (int var3 = 0; var3 < var2.tagCount(); ++var3) { NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3); PotionEffect var5 = PotionEffect.readCustomPotionEffectFromNBT(var4); this.activePotionsMap.put(Integer.valueOf(var5.getPotionID()), var5); } } if (par1NBTTagCompound.hasKey("HealF")) { this.setHealth(par1NBTTagCompound.getFloat("HealF")); } else { NBTBase var6 = par1NBTTagCompound.getTag("Health"); if (var6 == null) { this.setHealth(this.getMaxHealth()); } else if (var6.getId() == 5) { this.setHealth(((NBTTagFloat)var6).data); } else if (var6.getId() == 2) { this.setHealth((float)((NBTTagShort)var6).data); } } this.hurtTime = par1NBTTagCompound.getShort("HurtTime"); this.deathTime = par1NBTTagCompound.getShort("DeathTime"); this.attackTime = par1NBTTagCompound.getShort("AttackTime"); } protected void updatePotionEffects() { Iterator var1 = this.activePotionsMap.keySet().iterator(); while (var1.hasNext()) { Integer var2 = (Integer)var1.next(); PotionEffect var3 = (PotionEffect)this.activePotionsMap.get(var2); if (!var3.onUpdate(this)) { if (!this.worldObj.isRemote) { var1.remove(); this.onFinishedPotionEffect(var3); } } else if (var3.getDuration() % 600 == 0) { this.onChangedPotionEffect(var3, false); } } int var11; if (this.potionsNeedUpdate) { if (this.activePotionsMap.isEmpty()) { this.dataWatcher.updateObject(8, Byte.valueOf((byte)0)); this.dataWatcher.updateObject(7, Integer.valueOf(0)); this.overridePotionColor = 0; this.setInvisible(false); } else { var11 = PotionHelper.calcPotionLiquidColor(this.activePotionsMap.values()); this.dataWatcher.updateObject(8, Byte.valueOf((byte)(PotionHelper.func_82817_b(this.activePotionsMap.values()) ? 1 : 0))); this.dataWatcher.updateObject(7, Integer.valueOf(var11)); this.overridePotionColor = var11; this.setInvisible(this.isPotionActive(Potion.invisibility.id)); } this.potionsNeedUpdate = false; } var11 = ColorizeEntity.getPotionEffectColor(this.dataWatcher.getWatchableObjectInt(7), this); boolean var12 = this.dataWatcher.getWatchableObjectByte(8) > 0; if (var11 > 0) { boolean var4 = false; if (!this.isInvisible()) { var4 = this.rand.nextBoolean(); } else { var4 = this.rand.nextInt(15) == 0; } if (var12) { var4 &= this.rand.nextInt(5) == 0; } if (var4 && var11 > 0) { double var5 = (double)(var11 >> 16 & 255) / 255.0D; double var7 = (double)(var11 >> 8 & 255) / 255.0D; double var9 = (double)(var11 >> 0 & 255) / 255.0D; this.worldObj.spawnParticle(var12 ? "mobSpellAmbient" : "mobSpell", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height - (double)this.yOffset, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, var5, var7, var9); } } } public void clearActivePotions() { Iterator var1 = this.activePotionsMap.keySet().iterator(); while (var1.hasNext()) { Integer var2 = (Integer)var1.next(); PotionEffect var3 = (PotionEffect)this.activePotionsMap.get(var2); if (!this.worldObj.isRemote) { var1.remove(); this.onFinishedPotionEffect(var3); } } } public Collection getActivePotionEffects() { return this.activePotionsMap.values(); } public boolean isPotionActive(int par1) { return this.activePotionsMap.containsKey(Integer.valueOf(par1)); } public boolean isPotionActive(Potion par1Potion) { return this.activePotionsMap.containsKey(Integer.valueOf(par1Potion.id)); } /** * returns the PotionEffect for the supplied Potion if it is active, null otherwise. */ public PotionEffect getActivePotionEffect(Potion par1Potion) { return (PotionEffect)this.activePotionsMap.get(Integer.valueOf(par1Potion.id)); } /** * adds a PotionEffect to the entity */ public void addPotionEffect(PotionEffect par1PotionEffect) { if (this.isPotionApplicable(par1PotionEffect)) { if (this.activePotionsMap.containsKey(Integer.valueOf(par1PotionEffect.getPotionID()))) { ((PotionEffect)this.activePotionsMap.get(Integer.valueOf(par1PotionEffect.getPotionID()))).combine(par1PotionEffect); this.onChangedPotionEffect((PotionEffect)this.activePotionsMap.get(Integer.valueOf(par1PotionEffect.getPotionID())), true); } else { this.activePotionsMap.put(Integer.valueOf(par1PotionEffect.getPotionID()), par1PotionEffect); this.onNewPotionEffect(par1PotionEffect); } } } public boolean isPotionApplicable(PotionEffect par1PotionEffect) { if (this.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD) { int var2 = par1PotionEffect.getPotionID(); if (var2 == Potion.regeneration.id || var2 == Potion.poison.id) { return false; } } return true; } /** * Returns true if this entity is undead. */ public boolean isEntityUndead() { return this.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD; } /** * Remove the speified potion effect from this entity. */ public void removePotionEffectClient(int par1) { this.activePotionsMap.remove(Integer.valueOf(par1)); } /** * Remove the specified potion effect from this entity. */ public void removePotionEffect(int par1) { PotionEffect var2 = (PotionEffect)this.activePotionsMap.remove(Integer.valueOf(par1)); if (var2 != null) { this.onFinishedPotionEffect(var2); } } protected void onNewPotionEffect(PotionEffect par1PotionEffect) { this.potionsNeedUpdate = true; if (!this.worldObj.isRemote) { Potion.potionTypes[par1PotionEffect.getPotionID()].applyAttributesModifiersToEntity(this, this.getAttributeMap(), par1PotionEffect.getAmplifier()); } } protected void onChangedPotionEffect(PotionEffect par1PotionEffect, boolean par2) { this.potionsNeedUpdate = true; if (par2 && !this.worldObj.isRemote) { Potion.potionTypes[par1PotionEffect.getPotionID()].removeAttributesModifiersFromEntity(this, this.getAttributeMap(), par1PotionEffect.getAmplifier()); Potion.potionTypes[par1PotionEffect.getPotionID()].applyAttributesModifiersToEntity(this, this.getAttributeMap(), par1PotionEffect.getAmplifier()); } } protected void onFinishedPotionEffect(PotionEffect par1PotionEffect) { this.potionsNeedUpdate = true; if (!this.worldObj.isRemote) { Potion.potionTypes[par1PotionEffect.getPotionID()].removeAttributesModifiersFromEntity(this, this.getAttributeMap(), par1PotionEffect.getAmplifier()); } } /** * Heal living entity (param: amount of half-hearts) */ public void heal(float par1) { float var2 = this.getHealth(); if (var2 > 0.0F) { this.setHealth(var2 + par1); } } public final float getHealth() { return this.dataWatcher.getWatchableObjectFloat(6); } public void setHealth(float par1) { this.dataWatcher.updateObject(6, Float.valueOf(MathHelper.clamp_float(par1, 0.0F, this.getMaxHealth()))); } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) { if (this.isEntityInvulnerable()) { return false; } else if (this.worldObj.isRemote) { return false; } else { this.entityAge = 0; if (this.getHealth() <= 0.0F) { return false; } else if (par1DamageSource.isFireDamage() && this.isPotionActive(Potion.fireResistance)) { return false; } else { if ((par1DamageSource == DamageSource.anvil || par1DamageSource == DamageSource.fallingBlock) && this.getCurrentItemOrArmor(4) != null) { this.getCurrentItemOrArmor(4).damageItem((int)(par2 * 4.0F + this.rand.nextFloat() * par2 * 2.0F), this); par2 *= 0.75F; } this.limbSwingAmount = 1.5F; boolean var3 = true; if ((float)this.hurtResistantTime > (float)this.maxHurtResistantTime / 2.0F) { if (par2 <= this.lastDamage) { return false; } this.damageEntity(par1DamageSource, par2 - this.lastDamage); this.lastDamage = par2; var3 = false; } else { this.lastDamage = par2; this.prevHealth = this.getHealth(); this.hurtResistantTime = this.maxHurtResistantTime; this.damageEntity(par1DamageSource, par2); this.hurtTime = this.maxHurtTime = 10; } this.attackedAtYaw = 0.0F; Entity var4 = par1DamageSource.getEntity(); if (var4 != null) { if (var4 instanceof EntityLivingBase) { this.setRevengeTarget((EntityLivingBase)var4); } if (var4 instanceof EntityPlayer) { this.recentlyHit = 100; this.attackingPlayer = (EntityPlayer)var4; } else if (var4 instanceof EntityWolf) { EntityWolf var5 = (EntityWolf)var4; if (var5.isTamed()) { this.recentlyHit = 100; this.attackingPlayer = null; } } } if (var3) { this.worldObj.setEntityState(this, (byte)2); if (par1DamageSource != DamageSource.drown) { this.setBeenAttacked(); } if (var4 != null) { double var9 = var4.posX - this.posX; double var7; for (var7 = var4.posZ - this.posZ; var9 * var9 + var7 * var7 < 1.0E-4D; var7 = (Math.random() - Math.random()) * 0.01D) { var9 = (Math.random() - Math.random()) * 0.01D; } this.attackedAtYaw = (float)(Math.atan2(var7, var9) * 180.0D / Math.PI) - this.rotationYaw; this.knockBack(var4, par2, var9, var7); } else { this.attackedAtYaw = (float)((int)(Math.random() * 2.0D) * 180); } } if (this.getHealth() <= 0.0F) { if (var3) { this.playSound(this.getDeathSound(), this.getSoundVolume(), this.getSoundPitch()); } this.onDeath(par1DamageSource); } else if (var3) { this.playSound(this.getHurtSound(), this.getSoundVolume(), this.getSoundPitch()); } return true; } } } /** * Renders broken item particles using the given ItemStack */ public void renderBrokenItemStack(ItemStack par1ItemStack) { this.playSound("random.break", 0.8F, 0.8F + this.worldObj.rand.nextFloat() * 0.4F); for (int var2 = 0; var2 < 5; ++var2) { Vec3 var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D); var3.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); var3.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); Vec3 var4 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.3D, (double)(-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D); var4.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); var4.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); var4 = var4.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ); this.worldObj.spawnParticle("iconcrack_" + par1ItemStack.getItem().itemID, var4.xCoord, var4.yCoord, var4.zCoord, var3.xCoord, var3.yCoord + 0.05D, var3.zCoord); } } /** * Called when the mob's health reaches 0. */ public void onDeath(DamageSource par1DamageSource) { Entity var2 = par1DamageSource.getEntity(); EntityLivingBase var3 = this.func_94060_bK(); if (this.scoreValue >= 0 && var3 != null) { var3.addToPlayerScore(this, this.scoreValue); } if (var2 != null) { var2.onKillEntity(this); } this.dead = true; if (!this.worldObj.isRemote) { int var4 = 0; if (var2 instanceof EntityPlayer) { var4 = EnchantmentHelper.getLootingModifier((EntityLivingBase)var2); } if (!this.isChild() && this.worldObj.getGameRules().getGameRuleBooleanValue("doMobLoot")) { this.dropFewItems(this.recentlyHit > 0, var4); this.dropEquipment(this.recentlyHit > 0, var4); if (this.recentlyHit > 0) { int var5 = this.rand.nextInt(200) - var4; if (var5 < 5) { this.dropRareDrop(var5 <= 0 ? 1 : 0); } } } } this.worldObj.setEntityState(this, (byte)3); } /** * Drop the equipment for this entity. */ protected void dropEquipment(boolean par1, int par2) {} /** * knocks back this entity */ public void knockBack(Entity par1Entity, float par2, double par3, double par5) { if (this.rand.nextDouble() >= this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue()) { this.isAirBorne = true; float var7 = MathHelper.sqrt_double(par3 * par3 + par5 * par5); float var8 = 0.4F; this.motionX /= 2.0D; this.motionY /= 2.0D; this.motionZ /= 2.0D; this.motionX -= par3 / (double)var7 * (double)var8; this.motionY += (double)var8; this.motionZ -= par5 / (double)var7 * (double)var8; if (this.motionY > 0.4000000059604645D) { this.motionY = 0.4000000059604645D; } } } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "damage.hit"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "damage.hit"; } protected void dropRareDrop(int par1) {} /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) {} /** * returns true if this entity is by a ladder, false otherwise */ public boolean isOnLadder() { int var1 = MathHelper.floor_double(this.posX); int var2 = MathHelper.floor_double(this.boundingBox.minY); int var3 = MathHelper.floor_double(this.posZ); int var4 = this.worldObj.getBlockId(var1, var2, var3); return var4 == Block.ladder.blockID || var4 == Block.vine.blockID; } /** * Checks whether target entity is alive. */ public boolean isEntityAlive() { return !this.isDead && this.getHealth() > 0.0F; } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float par1) { super.fall(par1); // Spout Start - Gravity mod par1 *= getData().getGravityMod(); // Spout End PotionEffect var2 = this.getActivePotionEffect(Potion.jump); float var3 = var2 != null ? (float)(var2.getAmplifier() + 1) : 0.0F; int var4 = MathHelper.ceiling_float_int(par1 - 3.0F - var3); if (var4 > 0) { if (var4 > 4) { this.playSound("damage.fallbig", 1.0F, 1.0F); } else { this.playSound("damage.fallsmall", 1.0F, 1.0F); } this.attackEntityFrom(DamageSource.fall, (float)var4); int var5 = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset), MathHelper.floor_double(this.posZ)); if (var5 > 0) { StepSound var6 = Block.blocksList[var5].stepSound; this.playSound(var6.getStepSound(), var6.getVolume() * 0.5F, var6.getPitch() * 0.75F); } } } /** * Setups the entity to do the hurt animation. Only used by packets in multiplayer. */ public void performHurtAnimation() { this.hurtTime = this.maxHurtTime = 10; this.attackedAtYaw = 0.0F; } /** * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue */ public int getTotalArmorValue() { int var1 = 0; ItemStack[] var2 = this.getLastActiveItems(); int var3 = var2.length; for (int var4 = 0; var4 < var3; ++var4) { ItemStack var5 = var2[var4]; if (var5 != null && var5.getItem() instanceof ItemArmor) { int var6 = ((ItemArmor)var5.getItem()).damageReduceAmount; var1 += var6; } } return var1; } protected void damageArmor(float par1) {} /** * Reduces damage, depending on armor */ protected float applyArmorCalculations(DamageSource par1DamageSource, float par2) { if (!par1DamageSource.isUnblockable()) { int var3 = 25 - this.getTotalArmorValue(); float var4 = par2 * (float)var3; this.damageArmor(par2); par2 = var4 / 25.0F; } return par2; } /** * Reduces damage, depending on potions */ protected float applyPotionDamageCalculations(DamageSource par1DamageSource, float par2) { if (this instanceof EntityZombie) { par2 = par2; } int var3; int var4; float var5; if (this.isPotionActive(Potion.resistance) && par1DamageSource != DamageSource.outOfWorld) { var3 = (this.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5; var4 = 25 - var3; var5 = par2 * (float)var4; par2 = var5 / 25.0F; } if (par2 <= 0.0F) { return 0.0F; } else { var3 = EnchantmentHelper.getEnchantmentModifierDamage(this.getLastActiveItems(), par1DamageSource); if (var3 > 20) { var3 = 20; } if (var3 > 0 && var3 <= 20) { var4 = 25 - var3; var5 = par2 * (float)var4; par2 = var5 / 25.0F; } return par2; } } /** * Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health second * with the reduced value. Args: damageAmount */ // Spout Start Protected > Public public void damageEntity(DamageSource par1DamageSource, float par2) { if (!this.isEntityInvulnerable()) { par2 = this.applyArmorCalculations(par1DamageSource, par2); par2 = this.applyPotionDamageCalculations(par1DamageSource, par2); float var3 = par2; par2 = Math.max(par2 - this.getAbsorptionAmount(), 0.0F); this.setAbsorptionAmount(this.getAbsorptionAmount() - (var3 - par2)); if (par2 != 0.0F) { float var4 = this.getHealth(); this.setHealth(var4 - par2); this.func_110142_aN().func_94547_a(par1DamageSource, var4, par2); this.setAbsorptionAmount(this.getAbsorptionAmount() - par2); } } } public CombatTracker func_110142_aN() { return this._combatTracker; } public EntityLivingBase func_94060_bK() { return (EntityLivingBase)(this._combatTracker.func_94550_c() != null ? this._combatTracker.func_94550_c() : (this.attackingPlayer != null ? this.attackingPlayer : (this.entityLivingToAttack != null ? this.entityLivingToAttack : null))); } public final float getMaxHealth() { return (float)this.getEntityAttribute(SharedMonsterAttributes.maxHealth).getAttributeValue(); } /** * counts the amount of arrows stuck in the entity. getting hit by arrows increases this, used in rendering */ public final int getArrowCountInEntity() { return this.dataWatcher.getWatchableObjectByte(9); } /** * sets the amount of arrows stuck in the entity. used for rendering those */ public final void setArrowCountInEntity(int par1) { this.dataWatcher.updateObject(9, Byte.valueOf((byte)par1)); } /** * Returns an integer indicating the end point of the swing animation, used by {@link #swingProgress} to provide a * progress indicator. Takes dig speed enchantments into account. */ private int getArmSwingAnimationEnd() { return this.isPotionActive(Potion.digSpeed) ? 6 - (1 + this.getActivePotionEffect(Potion.digSpeed).getAmplifier()) * 1 : (this.isPotionActive(Potion.digSlowdown) ? 6 + (1 + this.getActivePotionEffect(Potion.digSlowdown).getAmplifier()) * 2 : 6); } /** * Swings the item the player is holding. */ public void swingItem() { if (!this.isSwingInProgress || this.swingProgressInt >= this.getArmSwingAnimationEnd() / 2 || this.swingProgressInt < 0) { this.swingProgressInt = -1; this.isSwingInProgress = true; if (this.worldObj instanceof WorldServer) { ((WorldServer)this.worldObj).getEntityTracker().sendPacketToAllPlayersTrackingEntity(this, new Packet18Animation(this, 1)); } } } public void handleHealthUpdate(byte par1) { if (par1 == 2) { this.limbSwingAmount = 1.5F; this.hurtResistantTime = this.maxHurtResistantTime; this.hurtTime = this.maxHurtTime = 10; this.attackedAtYaw = 0.0F; this.playSound(this.getHurtSound(), this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); this.attackEntityFrom(DamageSource.generic, 0.0F); } else if (par1 == 3) { this.playSound(this.getDeathSound(), this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); this.setHealth(0.0F); this.onDeath(DamageSource.generic); } else { super.handleHealthUpdate(par1); } } /** * sets the dead flag. Used when you fall off the bottom of the world. */ protected void kill() { this.attackEntityFrom(DamageSource.outOfWorld, 4.0F); } /** * Updates the arm swing progress counters and animation progress */ protected void updateArmSwingProgress() { int var1 = this.getArmSwingAnimationEnd(); if (this.isSwingInProgress) { ++this.swingProgressInt; if (this.swingProgressInt >= var1) { this.swingProgressInt = 0; this.isSwingInProgress = false; } } else { this.swingProgressInt = 0; } this.swingProgress = (float)this.swingProgressInt / (float)var1; } public AttributeInstance getEntityAttribute(Attribute par1Attribute) { return this.getAttributeMap().getAttributeInstance(par1Attribute); } public BaseAttributeMap getAttributeMap() { if (this.attributeMap == null) { this.attributeMap = new ServersideAttributeMap(); } return this.attributeMap; } /** * Get this Entity's EnumCreatureAttribute */ public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEFINED; } /** * Returns the item that this EntityLiving is holding, if any. */ public abstract ItemStack getHeldItem(); /** * 0 = item, 1-n is armor */ public abstract ItemStack getCurrentItemOrArmor(int var1); /** * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot */ public abstract void setCurrentItemOrArmor(int var1, ItemStack var2); /** * Set sprinting switch for Entity. */ public void setSprinting(boolean par1) { super.setSprinting(par1); AttributeInstance var2 = this.getEntityAttribute(SharedMonsterAttributes.movementSpeed); if (var2.getModifier(sprintingSpeedBoostModifierUUID) != null) { var2.removeModifier(sprintingSpeedBoostModifier); } if (par1) { var2.applyModifier(sprintingSpeedBoostModifier); } } public abstract ItemStack[] getLastActiveItems(); /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 1.0F; } /** * Gets the pitch of living sounds in living entities. */ protected float getSoundPitch() { return this.isChild() ? (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.5F : (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F; } /** * Dead and sleeping entities cannot move */ protected boolean isMovementBlocked() { return this.getHealth() <= 0.0F; } /** * Move the entity to the coordinates informed, but keep yaw/pitch values. */ public void setPositionAndUpdate(double par1, double par3, double par5) { this.setLocationAndAngles(par1, par3, par5, this.rotationYaw, this.rotationPitch); } /** * Moves the entity to a position out of the way of its mount. */ public void dismountEntity(Entity par1Entity) { double var3 = par1Entity.posX; double var5 = par1Entity.boundingBox.minY + (double)par1Entity.height; double var7 = par1Entity.posZ; for (double var9 = -1.5D; var9 < 2.0D; ++var9) { for (double var11 = -1.5D; var11 < 2.0D; ++var11) { if (var9 != 0.0D || var11 != 0.0D) { int var13 = (int)(this.posX + var9); int var14 = (int)(this.posZ + var11); AxisAlignedBB var2 = this.boundingBox.getOffsetBoundingBox(var9, 1.0D, var11); if (this.worldObj.getCollidingBlockBounds(var2).isEmpty()) { if (this.worldObj.doesBlockHaveSolidTopSurface(var13, (int)this.posY, var14)) { this.setPositionAndUpdate(this.posX + var9, this.posY + 1.0D, this.posZ + var11); return; } if (this.worldObj.doesBlockHaveSolidTopSurface(var13, (int)this.posY - 1, var14) || this.worldObj.getBlockMaterial(var13, (int)this.posY - 1, var14) == Material.water) { var3 = this.posX + var9; var5 = this.posY + 1.0D; var7 = this.posZ + var11; } } } } } this.setPositionAndUpdate(var3, var5, var7); } public boolean getAlwaysRenderNameTagForRender() { return false; } /** * Gets the Icon Index of the item currently held */ public Icon getItemIcon(ItemStack par1ItemStack, int par2) { return par1ItemStack.getIconIndex(); } /** * Causes this entity to do an upwards motion (jumping). */ protected void jump() { // Spout Start - Added jumping modifier this.motionY = 0.41999998688697815D * getData().getJumpingMod(); // Spout End if (this.isPotionActive(Potion.jump)) { this.motionY += (double)((float)(this.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1F); } if (this.isSprinting()) { float var1 = this.rotationYaw * 0.017453292F; this.motionX -= (double)(MathHelper.sin(var1) * 0.2F); this.motionZ += (double)(MathHelper.cos(var1) * 0.2F); } this.isAirBorne = true; } /** * Moves the entity based on the specified heading. Args: strafe, forward */ public void moveEntityWithHeading(float par1, float par2) { double var10; if (this.isInWater() && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).capabilities.isFlying)) { var10 = this.posY; // Spout Start - Swimming mod this.moveFlying(par1, par2, ((float) ((this.isAIEnabled() ? 0.04F : 0.02F) * getData().getSwimmingMod()))); // Spout End this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.800000011920929D; this.motionY *= 0.800000011920929D; this.motionZ *= 0.800000011920929D; // Spout Start - Added gravity modifier this.motionY -= 0.02D * getData().getGravityMod(); // Spout End if (this.isCollidedHorizontally && this.isOffsetPositionInLiquid(this.motionX, this.motionY + 0.6000000238418579D - this.posY + var10, this.motionZ)) { this.motionY = 0.30000001192092896D; } } else if (this.handleLavaMovement() && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).capabilities.isFlying)) { var10 = this.posY; // Spout Start - Added swimming modifier this.moveFlying(par1, par2, (float)(0.02F * getData().getSwimmingMod())); // Spout End this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.5D; this.motionY *= 0.5D; this.motionZ *= 0.5D; this.motionY -= 0.02D; if (this.isCollidedHorizontally && this.isOffsetPositionInLiquid(this.motionX, this.motionY + 0.6000000238418579D - this.posY + var10, this.motionZ)) { this.motionY = 0.30000001192092896D; } } else { float var3 = 0.91F; if (this.onGround) { var3 = 0.54600006F; int var4 = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)); if (var4 > 0) { var3 = Block.blocksList[var4].slipperiness * 0.91F; } } float var8 = 0.16277136F / (var3 * var3 * var3); float var5; if (this.onGround) { if (this.isAIEnabled()) { // Spout Start var5 = (float) (this.getAIMoveSpeed() * getData().getWalkingMod()); // Spout End } else { // Spout Start var5 = (float) (this.landMovementFactor * getData().getWalkingMod()); // Spout End } var5 *= var8; } else { // Spout Start - Added AirSpeed modifier var5 = (float) (this.jumpMovementFactor * getData().getAirspeedMod()); // Spout End } this.moveFlying(par1, par2, var5); var3 = 0.91F; if (this.onGround) { var3 = 0.54600006F; int var6 = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)); if (var6 > 0) { var3 = Block.blocksList[var6].slipperiness * 0.91F; // Spout Start int x = MathHelper.floor_double(this.posX); int y = MathHelper.floor_double(this.boundingBox.minY) - 1; int z = MathHelper.floor_double(this.posZ); org.spoutcraft.client.block.SpoutcraftChunk chunk = org.spoutcraft.api.Spoutcraft.getChunkAt(worldObj, x, y, z); short customId = chunk.getCustomBlockId(x, y, z); if (customId > 0) { CustomBlock block = MaterialData.getCustomBlock(customId); if (block != null) { var3 = block.getFriction() * 0.98F; } } // Spout End } } if (this.isOnLadder()) { float var11 = 0.15F; if (this.motionX < (double)(-var11)) { this.motionX = (double)(-var11); } if (this.motionX > (double)var11) { this.motionX = (double)var11; } if (this.motionZ < (double)(-var11)) { this.motionZ = (double)(-var11); } if (this.motionZ > (double)var11) { this.motionZ = (double)var11; } this.fallDistance = 0.0F; if (this.motionY < -0.15D) { this.motionY = -0.15D; } boolean var7 = this.isSneaking() && this instanceof EntityPlayer; if (var7 && this.motionY < 0.0D) { this.motionY = 0.0D; } } this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.isCollidedHorizontally && this.isOnLadder()) { this.motionY = 0.2D; } if (this.worldObj.isRemote && (!this.worldObj.blockExists((int)this.posX, 0, (int)this.posZ) || !this.worldObj.getChunkFromBlockCoords((int)this.posX, (int)this.posZ).isChunkLoaded)) { if (this.posY > 0.0D) { this.motionY = -0.1D; } else { this.motionY = 0.0D; } } else { // Spout Start - Added gravity modifier this.motionY -= 0.08D * getData().getGravityMod(); // Spout End } this.motionY *= 0.9800000190734863D; this.motionX *= (double)var3; this.motionZ *= (double)var3; } this.prevLimbSwingAmount = this.limbSwingAmount; var10 = this.posX - this.prevPosX; double var9 = this.posZ - this.prevPosZ; float var12 = MathHelper.sqrt_double(var10 * var10 + var9 * var9) * 4.0F; if (var12 > 1.0F) { var12 = 1.0F; } this.limbSwingAmount += (var12 - this.limbSwingAmount) * 0.4F; this.limbSwing += this.limbSwingAmount; } /** * Returns true if the newer Entity AI code should be run */ protected boolean isAIEnabled() { return false; } /** * the movespeed used for the new AI system */ public float getAIMoveSpeed() { return this.isAIEnabled() ? this.landMovementFactor : 0.1F; } /** * set the movespeed used for the new AI system */ public void setAIMoveSpeed(float par1) { this.landMovementFactor = par1; } public boolean attackEntityAsMob(Entity par1Entity) { this.setLastAttacker(par1Entity); return false; } /** * Returns whether player is sleeping or not */ public boolean isPlayerSleeping() { return false; } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (!this.worldObj.isRemote) { int var1 = this.getArrowCountInEntity(); if (var1 > 0) { if (this.arrowHitTimer <= 0) { this.arrowHitTimer = 20 * (30 - var1); } --this.arrowHitTimer; if (this.arrowHitTimer <= 0) { this.setArrowCountInEntity(var1 - 1); } } for (int var2 = 0; var2 < 5; ++var2) { ItemStack var3 = this.previousEquipment[var2]; ItemStack var4 = this.getCurrentItemOrArmor(var2); if (!ItemStack.areItemStacksEqual(var4, var3)) { ((WorldServer)this.worldObj).getEntityTracker().sendPacketToAllPlayersTrackingEntity(this, new Packet5PlayerInventory(this.entityId, var2, var4)); if (var3 != null) { this.attributeMap.removeAttributeModifiers(var3.getAttributeModifiers()); } if (var4 != null) { this.attributeMap.applyAttributeModifiers(var4.getAttributeModifiers()); } this.previousEquipment[var2] = var4 == null ? null : var4.copy(); } } } this.onLivingUpdate(); double var9 = this.posX - this.prevPosX; double var10 = this.posZ - this.prevPosZ; float var5 = (float)(var9 * var9 + var10 * var10); float var6 = this.renderYawOffset; float var7 = 0.0F; this.field_70768_au = this.field_110154_aX; float var8 = 0.0F; if (var5 > 0.0025000002F) { var8 = 1.0F; var7 = (float)Math.sqrt((double)var5) * 3.0F; var6 = (float)Math.atan2(var10, var9) * 180.0F / (float)Math.PI - 90.0F; } if (this.swingProgress > 0.0F) { var6 = this.rotationYaw; } if (!this.onGround) { var8 = 0.0F; } this.field_110154_aX += (var8 - this.field_110154_aX) * 0.3F; this.worldObj.theProfiler.startSection("headTurn"); var7 = this.func_110146_f(var6, var7); this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("rangeChecks"); while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } while (this.renderYawOffset - this.prevRenderYawOffset < -180.0F) { this.prevRenderYawOffset -= 360.0F; } while (this.renderYawOffset - this.prevRenderYawOffset >= 180.0F) { this.prevRenderYawOffset += 360.0F; } while (this.rotationPitch - this.prevRotationPitch < -180.0F) { this.prevRotationPitch -= 360.0F; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYawHead - this.prevRotationYawHead < -180.0F) { this.prevRotationYawHead -= 360.0F; } while (this.rotationYawHead - this.prevRotationYawHead >= 180.0F) { this.prevRotationYawHead += 360.0F; } this.worldObj.theProfiler.endSection(); this.field_70764_aw += var7; } protected float func_110146_f(float par1, float par2) { float var3 = MathHelper.wrapAngleTo180_float(par1 - this.renderYawOffset); this.renderYawOffset += var3 * 0.3F; float var4 = MathHelper.wrapAngleTo180_float(this.rotationYaw - this.renderYawOffset); boolean var5 = var4 < -90.0F || var4 >= 90.0F; if (var4 < -75.0F) { var4 = -75.0F; } if (var4 >= 75.0F) { var4 = 75.0F; } this.renderYawOffset = this.rotationYaw - var4; if (var4 * var4 > 2500.0F) { this.renderYawOffset += var4 * 0.2F; } if (var5) { par2 *= -1.0F; } return par2; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use * this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.jumpTicks > 0) { --this.jumpTicks; } if (this.newPosRotationIncrements > 0) { double var1 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements; double var3 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements; double var5 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements; double var7 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + var7 / (double)this.newPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements); --this.newPosRotationIncrements; this.setPosition(var1, var3, var5); this.setRotation(this.rotationYaw, this.rotationPitch); } else if (!this.isClientWorld()) { this.motionX *= 0.98D; this.motionY *= 0.98D; this.motionZ *= 0.98D; } if (Math.abs(this.motionX) < 0.005D) { this.motionX = 0.0D; } if (Math.abs(this.motionY) < 0.005D) { this.motionY = 0.0D; } if (Math.abs(this.motionZ) < 0.005D) { this.motionZ = 0.0D; } this.worldObj.theProfiler.startSection("ai"); if (this.isMovementBlocked()) { this.isJumping = false; this.moveStrafing = 0.0F; this.moveForward = 0.0F; this.randomYawVelocity = 0.0F; } else if (this.isClientWorld()) { if (this.isAIEnabled()) { this.worldObj.theProfiler.startSection("newAi"); this.updateAITasks(); this.worldObj.theProfiler.endSection(); } else { this.worldObj.theProfiler.startSection("oldAi"); this.updateEntityActionState(); this.worldObj.theProfiler.endSection(); this.rotationYawHead = this.rotationYaw; } } this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("jump"); if (this.isJumping) { if (!this.isInWater() && !this.handleLavaMovement()) { if (this.onGround && this.jumpTicks == 0) { this.jump(); this.jumpTicks = 10; } } else { this.motionY += 0.03999999910593033D; } } else { this.jumpTicks = 0; } this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("travel"); this.moveStrafing *= 0.98F; this.moveForward *= 0.98F; this.randomYawVelocity *= 0.9F; this.moveEntityWithHeading(this.moveStrafing, this.moveForward); this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("push"); if (!this.worldObj.isRemote) { this.collideWithNearbyEntities(); } this.worldObj.theProfiler.endSection(); } protected void updateAITasks() {} protected void collideWithNearbyEntities() { List var1 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D)); if (var1 != null && !var1.isEmpty()) { for (int var2 = 0; var2 < var1.size(); ++var2) { Entity var3 = (Entity)var1.get(var2); if (var3.canBePushed()) { this.collideWithEntity(var3); } } } } protected void collideWithEntity(Entity par1Entity) { par1Entity.applyEntityCollision(this); } /** * Handles updating while being ridden by an entity */ public void updateRidden() { super.updateRidden(); this.field_70768_au = this.field_110154_aX; this.field_110154_aX = 0.0F; this.fallDistance = 0.0F; } /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, posY, * posZ, yaw, pitch */ public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) { this.yOffset = 0.0F; this.newPosX = par1; this.newPosY = par3; this.newPosZ = par5; this.newRotationYaw = (double)par7; this.newRotationPitch = (double)par8; this.newPosRotationIncrements = par9; } /** * main AI tick function, replaces updateEntityActionState */ protected void updateAITick() {} protected void updateEntityActionState() { ++this.entityAge; } public void setJumping(boolean par1) { this.isJumping = par1; } /** * Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize */ public void onItemPickup(Entity par1Entity, int par2) { if (!par1Entity.isDead && !this.worldObj.isRemote) { EntityTracker var3 = ((WorldServer)this.worldObj).getEntityTracker(); if (par1Entity instanceof EntityItem) { var3.sendPacketToAllPlayersTrackingEntity(par1Entity, new Packet22Collect(par1Entity.entityId, this.entityId)); } if (par1Entity instanceof EntityArrow) { var3.sendPacketToAllPlayersTrackingEntity(par1Entity, new Packet22Collect(par1Entity.entityId, this.entityId)); } if (par1Entity instanceof EntityXPOrb) { var3.sendPacketToAllPlayersTrackingEntity(par1Entity, new Packet22Collect(par1Entity.entityId, this.entityId)); } } } /** * returns true if the entity provided in the argument can be seen. (Raytrace) */ public boolean canEntityBeSeen(Entity par1Entity) { return this.worldObj.clip(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ), this.worldObj.getWorldVec3Pool().getVecFromPool(par1Entity.posX, par1Entity.posY + (double)par1Entity.getEyeHeight(), par1Entity.posZ)) == null; } /** * returns a (normalized) vector of where this entity is looking */ public Vec3 getLookVec() { return this.getLook(1.0F); } /** * interpolated look vector */ public Vec3 getLook(float par1) { float var2; float var3; float var4; float var5; if (par1 == 1.0F) { var2 = MathHelper.cos(-this.rotationYaw * 0.017453292F - (float)Math.PI); var3 = MathHelper.sin(-this.rotationYaw * 0.017453292F - (float)Math.PI); var4 = -MathHelper.cos(-this.rotationPitch * 0.017453292F); var5 = MathHelper.sin(-this.rotationPitch * 0.017453292F); return this.worldObj.getWorldVec3Pool().getVecFromPool((double)(var3 * var4), (double)var5, (double)(var2 * var4)); } else { var2 = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * par1; var3 = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * par1; var4 = MathHelper.cos(-var3 * 0.017453292F - (float)Math.PI); var5 = MathHelper.sin(-var3 * 0.017453292F - (float)Math.PI); float var6 = -MathHelper.cos(-var2 * 0.017453292F); float var7 = MathHelper.sin(-var2 * 0.017453292F); return this.worldObj.getWorldVec3Pool().getVecFromPool((double)(var5 * var6), (double)var7, (double)(var4 * var6)); } } /** * Returns where in the swing animation the living entity is (from 0 to 1). Args: partialTickTime */ public float getSwingProgress(float par1) { float var2 = this.swingProgress - this.prevSwingProgress; if (var2 < 0.0F) { ++var2; } return this.prevSwingProgress + var2 * par1; } /** * interpolated position vector */ public Vec3 getPosition(float par1) { if (par1 == 1.0F) { return this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); } else { double var2 = this.prevPosX + (this.posX - this.prevPosX) * (double)par1; double var4 = this.prevPosY + (this.posY - this.prevPosY) * (double)par1; double var6 = this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par1; return this.worldObj.getWorldVec3Pool().getVecFromPool(var2, var4, var6); } } /** * Performs a ray trace for the distance specified and using the partial tick time. Args: distance, partialTickTime */ public MovingObjectPosition rayTrace(double par1, float par3) { Vec3 var4 = this.getPosition(par3); Vec3 var5 = this.getLook(par3); Vec3 var6 = var4.addVector(var5.xCoord * par1, var5.yCoord * par1, var5.zCoord * par1); return this.worldObj.clip(var4, var6); } /** * Returns whether the entity is in a local (client) world */ public boolean isClientWorld() { return !this.worldObj.isRemote; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } /** * Returns true if this entity should push and be pushed by other entities when colliding. */ public boolean canBePushed() { return !this.isDead; } public float getEyeHeight() { return this.height * 0.85F; } /** * Sets that this entity has been attacked. */ protected void setBeenAttacked() { this.velocityChanged = this.rand.nextDouble() >= this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue(); } public float getRotationYawHead() { return this.rotationYawHead; } /** * Sets the head's yaw rotation of the entity. */ public void setRotationYawHead(float par1) { this.rotationYawHead = par1; } public float getAbsorptionAmount() { return this.field_110151_bq; } public void setAbsorptionAmount(float par1) { if (par1 < 0.0F) { par1 = 0.0F; } this.field_110151_bq = par1; } public Team getTeam() { return null; } public boolean isOnSameTeam(EntityLivingBase par1EntityLivingBase) { return this.isOnTeam(par1EntityLivingBase.getTeam()); } /** * Returns true if the entity is on a specific team. */ public boolean isOnTeam(Team par1Team) { return this.getTeam() != null ? this.getTeam().isSameTeam(par1Team) : false; } // Spout Start public EntityData getData() { return entityData; } public void setData(EntityData e) { this.entityData = e; } public String getCustomTextureUrl(byte id){ if (getData().getCustomTextures() == null) { return null; } return getData().getCustomTextures().get(id); } public String getCustomTexture(byte id){ if(getCustomTextureUrl(id) != null ) { return CustomTextureManager.getTexturePathFromUrl(getCustomTextureUrl(id)); } return null; } public String getCustomTexture(EntitySkinType type, String def) { String tex = getCustomTexture(type.getId()); if (tex == null) { tex = def; } return tex; } public void setCustomTexture(String url, byte id){ if (url != null) { CustomTextureManager.downloadTexture(url); } if (getData().getCustomTextures() != null) { getData().getCustomTextures().put(id, url); } } public void setTextureToRender(byte textureToRender) { getData().setTextureToRender(textureToRender); } public byte getTextureToRender() { return getData().getTextureToRender(); } public void setDisplayName(String var1) { this.displayName = var1; } public String getDisplayName() { return this.displayName; } // Spout End }