package net.minecraft.src;
public class ContainerChest extends Container {
private IInventory lowerChestInventory;
private int numRows;
public ContainerChest(IInventory par1IInventory, IInventory par2IInventory) {
this.lowerChestInventory = par2IInventory;
this.numRows = par2IInventory.getSizeInventory() / 9;
par2IInventory.openChest();
int var3 = (this.numRows - 4) * 18;
int var4;
int var5;
for (var4 = 0; var4 < this.numRows; ++var4) {
for (var5 = 0; var5 < 9; ++var5) {
this.addSlotToContainer(new Slot(par2IInventory, var5 + var4 * 9, 8 + var5 * 18, 18 + var4 * 18));
}
}
for (var4 = 0; var4 < 3; ++var4) {
for (var5 = 0; var5 < 9; ++var5) {
this.addSlotToContainer(new Slot(par1IInventory, var5 + var4 * 9 + 9, 8 + var5 * 18, 103 + var4 * 18 + var3));
}
}
for (var4 = 0; var4 < 9; ++var4) {
this.addSlotToContainer(new Slot(par1IInventory, var4, 8 + var4 * 18, 161 + var3));
}
}
// Spout Start - Chest sorting
public IInventory getIInventory() {
return lowerChestInventory;
}
@Override
public boolean isSortableInventory() {
return true;
}
// Spout End
public boolean canInteractWith(EntityPlayer par1EntityPlayer) {
return this.lowerChestInventory.isUseableByPlayer(par1EntityPlayer);
}
/**
* Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
*/
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) {
ItemStack var3 = null;
Slot var4 = (Slot)this.inventorySlots.get(par2);
if (var4 != null && var4.getHasStack()) {
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if (par2 < this.numRows * 9) {
if (!this.mergeItemStack(var5, this.numRows * 9, this.inventorySlots.size(), true)) {
return null;
}
} else if (!this.mergeItemStack(var5, 0, this.numRows * 9, false)) {
return null;
}
if (var5.stackSize == 0) {
var4.putStack((ItemStack)null);
} else {
var4.onSlotChanged();
}
}
return var3;
}
/**
* Called when the container is closed.
*/
public void onContainerClosed(EntityPlayer par1EntityPlayer) {
super.onContainerClosed(par1EntityPlayer);
this.lowerChestInventory.closeChest();
}
/**
* Return this chest container's lower chest inventory.
*/
public IInventory getLowerChestInventory() {
return this.lowerChestInventory;
}
}