/* * 11/19/04 1.0 moved to LGPL. * 29/01/00 Initial version. mdm@techie.com *----------------------------------------------------------------------- * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as published * by the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *---------------------------------------------------------------------- */ package audio.javazoom.jl.player; import audio.javazoom.jl.decoder.Decoder; import audio.javazoom.jl.decoder.JavaLayerException; /** * The <code>AudioDevice</code> interface provides an abstraction for * a device capable of sounding audio samples. Samples are written to * the device wia the write() method. The device assumes * that these samples are signed 16-bit samples taken at the output frequency * of the decoder. If the decoder outputs more than one channel, the samples for * each channel are assumed to appear consecutively, with the lower numbered * channels preceeding higher-numbered channels. E.g. if there are two * channels, the samples will appear in this order: * <pre><code> * * l0, r0, l1, r1, l2, r2... * * where * l<i>x</i> indicates the <i>x</i>th sample on channel 0 * r<i>x</i> indicates the <i>x</i>th sample on channel 1 * </code></pre> * * @since 0.0.8 * @author Mat McGowan */ public interface AudioDevice { /** * Prepares the AudioDevice for playback of audio samples. * @param decoder The decoder that will be providing the audio * samples. * * If the audio device is already open, this method returns silently. * */ public void open(Decoder decoder) throws JavaLayerException; /** * Retrieves the open state of this audio device. * * @return <code>true</code> if this audio device is open and playing * audio samples, or <code>false</code> otherwise. */ public boolean isOpen(); /** * Writes a number of samples to this <code>AudioDevice</code>. * * @param samples The array of signed 16-bit samples to write * to the audio device. * @param offs The offset of the first sample. * @param len The number of samples to write. * * This method may return prior to the samples actually being played * by the audio device. */ public void write(short[] samples, int offs, int len) throws JavaLayerException; /** * Closes this audio device. Any currently playing audio is stopped * as soon as possible. Any previously written audio data that has not been heard * is discarded. * * The implementation should ensure that any threads currently blocking * on the device (e.g. during a <code>write</code> or <code>flush</code> * operation should be unblocked by this method. */ public void close(); /** * Blocks until all audio samples previously written to this audio device have * been heard. */ public void flush(); /** * Retrieves the current playback position in milliseconds. */ public int getPosition(); /** Rafael: New method to set volume */ public void setVolume(float volume); }