/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.utilities;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.utils.Disposable;
public class Sounds implements Disposable {
public final Sound bark;
public final Sound whine;
public final Sound whistle;
public Sounds () {
bark = load("sounds/bark.mp3");
whine = load("sounds/whine.mp3");
whistle = load("sounds/whistle.mp3");
}
public void dispose() {
bark.dispose();
whine.dispose();
whistle.dispose();
}
private static Sound load(String file) {
Sound sound = Gdx.audio.newSound(Gdx.files.internal(file));
sound.play(0); // this should force loading on Android, so avoiding the wait on first play in game
return sound;
}
}