/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.pathfinding;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.ai.pfa.DefaultGraphPath;
import com.badlogic.gdx.math.Vector3;
/**
* @author jsjolund
*/
public class NavMeshGraphPath extends DefaultGraphPath<Connection<Triangle>> {
/**
* The start point when generating a point path for this triangle path
*/
public Vector3 start;
/**
* The end point when generating a point path for this triangle path
*/
public Vector3 end;
/**
* If the triangle path is empty, the point path will span this triangle
*/
public Triangle startTri;
/**
* @return Last triangle in the path.
*/
public Triangle getEndTriangle() {
return (getCount() > 0) ? get(getCount() - 1).getToNode() : startTri;
}
}