/******************************************************************************* * Copyright 2015 See AUTHORS file. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.pathfinding; import com.badlogic.gdx.ai.pfa.Connection; import com.badlogic.gdx.ai.pfa.DefaultGraphPath; import com.badlogic.gdx.math.Vector3; /** * @author jsjolund */ public class NavMeshGraphPath extends DefaultGraphPath<Connection<Triangle>> { /** * The start point when generating a point path for this triangle path */ public Vector3 start; /** * The end point when generating a point path for this triangle path */ public Vector3 end; /** * If the triangle path is empty, the point path will span this triangle */ public Triangle startTri; /** * @return Last triangle in the path. */ public Triangle getEndTriangle() { return (getCount() > 0) ? get(getCount() - 1).getToNode() : startTri; } }