/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.objects.dog;
import com.badlogic.gdx.ai.btree.Task;
import com.mygdx.game.objects.DogCharacter;
import com.mygdx.game.objects.DogCharacter.DogSteerSettings;
/**
* Movement task that makes the dog follow the current path.
*
* @author davebaol
*/
public class FollowPathTask extends MovementAnimationTaskBase {
public FollowPathTask () {
}
@Override
protected void setSteeringLimits (DogCharacter dog, float steeringMultiplier) {
super.setSteeringLimits(dog, steeringMultiplier);
dog.followPathSteerer.followPathSB.setDecelerationRadius(DogSteerSettings.decelerationRadius * steeringMultiplier);
}
@Override
public Status execute () {
DogCharacter dog = getObject();
updateAnimation(dog);
if (getStatus() == Task.Status.RUNNING && !dog.isSteering()) {
return Status.SUCCEEDED;
}
return Status.RUNNING;
}
}