/******************************************************************************* * Copyright 2014 See AUTHORS file. * <p/> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * <p/> * http://www.apache.org/licenses/LICENSE-2.0 * <p/> * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.utilities; import com.badlogic.gdx.math.Vector3; public final class BulletSteeringUtils { private BulletSteeringUtils() { } public static float vectorToAngle(Vector3 vector) { // return (float)Math.atan2(vector.z, vector.x); return (float) Math.atan2(-vector.z, vector.x); } public static Vector3 angleToVector(Vector3 outVector, float angle) { // outVector.set(MathUtils.cos(angle), 0f, MathUtils.sin(angle)); outVector.z = -(float) Math.sin(angle); outVector.y = 0; outVector.x = (float) Math.cos(angle); return outVector; } }