/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.settings;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.math.Vector3;
public class GameSettings {
public static final float CAMERA_FOV = 60;
public static final float CAMERA_FAR = 100f;
public static final float CAMERA_NEAR = 0.1f;
public static final float CAMERA_MAX_PAN_VELOCITY = 50;
public static final float CAMERA_MIN_ZOOM = 1;
public static final float CAMERA_ZOOM_STEP = 4;
public static final float CAMERA_MAX_ZOOM = 40;
public static final float CAMERA_LERP_ALPHA = 5f;
public static final float CAMERA_PICK_RAY_DST = 100;
public static final float SCENE_AMBIENT_LIGHT = 0.1f;
public static final Vector3 GRAVITY = new Vector3(0, -9.8f, 0);
public static final int SHADOW_MAP_WIDTH = 2048;
public static final int SHADOW_MAP_HEIGHT = 2048;
public static final float SHADOW_VIEWPORT_HEIGHT = 100;
public static final float SHADOW_VIEWPORT_WIDTH = 100;
public static final float SHADOW_NEAR = 1;
public static final float SHADOW_FAR = 100;
public static final float SHADOW_INTENSITY = 1f;
public static float GAME_SPEED = 1;
public static float GAME_SPEED_PAUSE = 0;
public static float GAME_SPEED_PLAY = 1;
public static float GAME_SPEED_SLOW = 0.05f;
public static float MOUSE_SENSITIVITY = 0.1f;
public static float MOUSE_DRAG_THRESHOLD = 10f;
public static int KEY_PAUSE = Input.Keys.SPACE;
public static int KEY_PAN_FORWARD = Input.Keys.W;
public static int KEY_PAN_LEFT = Input.Keys.A;
public static int KEY_PAN_BACKWARD = Input.Keys.S;
public static int KEY_PAN_RIGHT = Input.Keys.D;
public static float SOUND_VOLUME = 1f;
public static float MUSIC_VOLUME = 1f;
}