/******************************************************************************* * Copyright 2015 See AUTHORS file. * <p/> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * <p/> * http://www.apache.org/licenses/LICENSE-2.0 * <p/> * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.pathfinding; import com.badlogic.gdx.ai.pfa.Connection; import com.badlogic.gdx.math.Vector3; /** * @author jsjolund */ public class Edge implements Connection<Triangle> { public Vector3 rightVertex; public Vector3 leftVertex; public Triangle fromNode; public Triangle toNode; public Edge(Triangle fromNode, Triangle toNode, Vector3 rightVertex, Vector3 leftVertex) { this.fromNode = fromNode; this.toNode = toNode; this.rightVertex = rightVertex; this.leftVertex = leftVertex; } @Override public float getCost() { return 1; } @Override public Triangle getFromNode() { return fromNode; } @Override public Triangle getToNode() { return toNode; } @Override public String toString() { final StringBuffer sb = new StringBuffer("Edge{"); sb.append("fromNode=").append(fromNode.triIndex); sb.append(", toNode=").append(toNode == null ? "null" : toNode.triIndex); sb.append(", rightVertex=").append(rightVertex); sb.append(", leftVertex=").append(leftVertex); sb.append('}'); return sb.toString(); } }