/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.objects;
import com.badlogic.gdx.math.collision.Ray;
import com.badlogic.gdx.utils.Bits;
import com.mygdx.game.utilities.Entity;
/**
* @author jsjolund
*/
public abstract class GameObject extends Entity {
public final String name;
public GameObject(String name) {
this.name = name;
}
public abstract void update(float deltaTime);
public abstract void dispose();
public void handleMovementRequest(Ray ray, Bits visibleLayers) {
}
}