/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.objects.dog;
import com.badlogic.gdx.ai.btree.LeafTask;
import com.badlogic.gdx.ai.btree.Task;
import com.mygdx.game.objects.DogCharacter;
/**
* Condition task that checks if the dog has already cried after the man has died.
*
* @author davebaol
*/
public class AlreadyCriedForHumanDeathCondition extends LeafTask<DogCharacter> {
public AlreadyCriedForHumanDeathCondition () {
}
@Override
public Status execute () {
return getObject().alreadyCriedForHumanDeath? Status.SUCCEEDED : Status.FAILED;
}
@Override
protected Task<DogCharacter> copyTo (Task<DogCharacter> task) {
return task;
}
}