/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.objects.dog;
import com.badlogic.gdx.ai.btree.Task;
import com.badlogic.gdx.ai.btree.annotation.TaskAttribute;
import com.mygdx.game.objects.DogCharacter;
import com.mygdx.game.objects.DogCharacter.DogSteerSettings;
/**
* The base class for dog's movement animated tasks. It defines the task attribute {@link #gait} that allows you to specify
* how the dog should move, i.e. the animation to use. Typical values are {@link TaskAnimation#Walk} and {@link TaskAnimation#Run}
* but there's nothing stopping you from using any of the other values defined by the {@link TaskAnimation} enumeration, although
* most of them are not suitable for movement.
*
* @author davebaol
*/
public abstract class MovementAnimationTaskBase extends LoopedAnimationTaskBase {
@TaskAttribute(required=true)
public TaskAnimation gait;
public MovementAnimationTaskBase () {
this.gait = TaskAnimation.Walk;
}
@Override
protected TaskAnimation getTaskAnimation() {
return gait;
}
@Override
protected void setSteeringLimits (DogCharacter dog, float steeringMultiplier) {
dog.setMaxLinearSpeed(DogSteerSettings.maxLinearSpeed * steeringMultiplier);
dog.setMaxLinearAcceleration(DogSteerSettings.maxLinearAcceleration * steeringMultiplier);
dog.setMaxAngularSpeed(DogSteerSettings.maxAngularSpeed * steeringMultiplier);
dog.setMaxAngularAcceleration(DogSteerSettings.maxAngularAcceleration * steeringMultiplier);
}
@Override
protected Task<DogCharacter> copyTo (Task<DogCharacter> task) {
MovementAnimationTaskBase thisTask = (MovementAnimationTaskBase)task;
thisTask.gait = gait;
return super.copyTo(task);
}
}