/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.objects.dog;
import com.badlogic.gdx.ai.btree.LeafTask;
import com.badlogic.gdx.ai.btree.Task;
import com.badlogic.gdx.math.Vector3;
import com.mygdx.game.GameScreen;
import com.mygdx.game.objects.DogCharacter;
import com.mygdx.game.objects.HumanCharacter;
import com.mygdx.game.pathfinding.Triangle;
/**
* Action task that traces a path from the dog's current position to its owner (actually, 1 meter in front of him).
*
* @author davebaol
*/
public class CalculatePathToHumanTask extends LeafTask<DogCharacter> {
private static final Vector3 TMP_VEC_1 = new Vector3();
private static final Vector3 TMP_VEC_2 = new Vector3();
private static final Vector3 TMP_VEC_3 = new Vector3();
public CalculatePathToHumanTask() {
}
@Override
public Status execute() {
DogCharacter dog = getObject();
HumanCharacter human = dog.human;
Vector3 humanDirection = human.getDirection(TMP_VEC_1);
Vector3 humanPosition = human.getGroundPosition(TMP_VEC_2);
float targetDogDistanceToHuman = 2;
Vector3 dogTargetPoint = TMP_VEC_3;
Triangle dogTargetTri = GameScreen.screen.engine.getScene().navMesh.getClosestValidPointAt(
humanPosition,
humanDirection,
targetDogDistanceToHuman,
dogTargetPoint, human.visibleOnLayers);
return dog.followPath(dogTargetTri, dogTargetPoint) ? Status.SUCCEEDED : Status.FAILED;
}
@Override
protected Task<DogCharacter> copyTo(Task<DogCharacter> task) {
return task;
}
}