/******************************************************************************* * Copyright 2015 See AUTHORS file. * <p/> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * <p/> * http://www.apache.org/licenses/LICENSE-2.0 * <p/> * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.objects.dog; import com.badlogic.gdx.ai.btree.LeafTask; import com.badlogic.gdx.ai.btree.Task; import com.badlogic.gdx.math.Vector3; import com.mygdx.game.GameScreen; import com.mygdx.game.objects.DogCharacter; import com.mygdx.game.objects.HumanCharacter; import com.mygdx.game.pathfinding.Triangle; /** * Action task that traces a path from the dog's current position to its owner (actually, 1 meter in front of him). * * @author davebaol */ public class CalculatePathToHumanTask extends LeafTask<DogCharacter> { private static final Vector3 TMP_VEC_1 = new Vector3(); private static final Vector3 TMP_VEC_2 = new Vector3(); private static final Vector3 TMP_VEC_3 = new Vector3(); public CalculatePathToHumanTask() { } @Override public Status execute() { DogCharacter dog = getObject(); HumanCharacter human = dog.human; Vector3 humanDirection = human.getDirection(TMP_VEC_1); Vector3 humanPosition = human.getGroundPosition(TMP_VEC_2); float targetDogDistanceToHuman = 2; Vector3 dogTargetPoint = TMP_VEC_3; Triangle dogTargetTri = GameScreen.screen.engine.getScene().navMesh.getClosestValidPointAt( humanPosition, humanDirection, targetDogDistanceToHuman, dogTargetPoint, human.visibleOnLayers); return dog.followPath(dogTargetTri, dogTargetPoint) ? Status.SUCCEEDED : Status.FAILED; } @Override protected Task<DogCharacter> copyTo(Task<DogCharacter> task) { return task; } }