/*
* This file is part of the OdinMS MapleStory Private Server
* Copyright (C) 2011 Patrick Huy and Matthias Butz
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package server;
/**
*
* @author AlphaEta
*/
public enum MapleStatInfo {
PVPdamage(0), //Battle Mode ATT Increase
abnormalDamR(0), //Additional Damage on Targets with Abnormal Status
acc(0), //Increase Accuracy +
acc2dam(0), //Weapon Accuracy or Magic Accuracy (higher) to Damage
acc2mp(0), //Accuracy to Max MP
accR(0), //Accuracy %
accX(0), //Accuracy +
ar(0), //Accuracy %
asrR(0), //Abnormal Status Resistance %
attackCount(1), //Number of attacks, similiar to bulletCount
bdR(0), //Damage on Bosses %
bufftimeR(0), //Buff Skill duration increase %
bulletConsume(0), //Consume bullets
bulletCount(1), //Number of attacks hit
coolTimeR(0), //Reduce Skill cooldown %
cooltime(0), //Cooldown time
cr(0), //Critical %
actionSpeed(0),
criticaldamageMax(0), //Critical Maximum Damage Increase +
criticaldamageMin(0), //Minimum Critical Damage Increase +
damR(0), //Damage %
damage(100), //Damage %
damagepc(0), //Rage of Pharaoh and Bamboo Rain has this, drop from sky?
dateExpire(0), //Useless date stuffs
dex(0), //Increase DEX +
dex2str(0), //DEX to STR
dexFX(0), //Increase DEX
dexX(0), //Increase DEX
dot(0), //Damage over time %
dotInterval(0), //Damage dealt at intervals
dotSuperpos(1), //Damage over time stack
dotTime(0), //DOT time length (Lasts how long)
dropR(0), //Increases Drop %
emad(0), //Enhanced Magic ATT
emdd(0), //Enhanced Magic DEF
emhp(0), //Enhanced HP
emmp(0), //Enhanced MP
epad(0), //Enhanced ATT
epdd(0), //Enhanced DEF
er(0), //Avoidability %
eva(0), //Avoidability Increase, avoid
eva2hp(0), //Convert Avoidability to HP
evaR(0), //Avoidability %
evaX(0), //Avoidability Increase
expLossReduceR(0), //Reduce EXP loss at death %
expR(0), //Additional % EXP
extendPrice(0), //[Guild] Extend price
finalAttackDamR(0), //Additional damage from Final Attack skills %
fixdamage(0), //Fixed damage dealt upon using skill
forceCon(0), //Fury Cost
MDF(0),
powerCon(0), //Surplus Energy Cost
hp(0), //Restore HP/Heal
hpCon(0), //HP Consumed
iceGageCon(0), //Ice Gauge Cost
ignoreMobDamR(0), //Ignore Mob Damage to Player %
ignoreMobpdpR(0), //Ignore Mob DEF % -> Attack higher
indieBDR(0),
indieAcc(0), //Accuracy +
indieAllStat(0), //All Stats +
indieDamR(0), //Damage Increase %
indieEva(0), //Avoidability +
indieJump(0), //Jump Increase +
indieMad(0), //Magic Damage Increase
indieMhp(0), //Max HP Increase +
indiePdd(0),// ??
indieMdd(0),//MDEF?
indieTerR(0),
indieAsrR(0),
indieMhpR(0), //Max HP Increase %
indieMmp(0), //Max MP Increase +
indieMmpR(0), //Max MP Increase %
indiePad(0), //Damage Increase
indieSpeed(0), //Speed +
indieBooster(0), //Attack Speed
indieCr(0), //Critical?
indieStance(0), // ?
indieMaxDamageOver(0), //MaxDmg Inc over x
int2luk(0), //Convert INT to LUK
intFX(0), //Increase INT
intX(0), //Increase INT
itemCon(0), //Consumes item upon using <itemid>
itemConNo(0), //amount for above
itemConsume(0), //Uses certain item to cast that attack, the itemid doesn't need to be in inventory, just the effect.
jump(0), //Jump Increase
kp(0), //Body count attack stuffs
luk2dex(0), //Convert LUK to DEX
lukFX(0), //Increase LUK
lukX(0), //Increase LUK
lv2damX(0), //Additional damage per character level
lv2mad(0), //Additional magic damage per character level
lv2mdX(0), //Additional magic defense per character level
lv2pad(0), //Additional damage per character level
lv2pdX(0), //Additional defense per character level
mad(0), //Magic ATT +
madX(0), //Magic ATT +
mastery(0), //Increase mastery
mdd(0), //Magic DEF
mdd2dam(0), //Magic DEF to Damage
mdd2pdd(0), //Magic DEF to Weapon DEF
mdd2pdx(0), //When hit with a physical attack, damage equal to #mdd2pdx% of Magic DEF is ignored
mddR(0), //Magic DEF %
mddX(0), //Magic DEF
mesoR(0), //Mesos obtained + %
mhp2damX(0), //Max HP added as additional damage
mhpR(0), //Max HP %
mhpX(0), //Max HP +
minionDeathProp(0), //Instant kill on normal monsters in Azwan Mode
mmp2damX(0), //Max MP added as additional damage
mmpR(0), //Max MP %
mmpX(0), //Max MP +
onActive(0), //Chance to recharge skill
mobCount(1), //Max Enemies hit
morph(0), //MORPH ID
mp(0), //Restore MP/Heal
mpCon(0), //MP Cost
mpConEff(0), //MP Potion effect increase %
mpConReduce(0), //MP Consumed reduce
nbdR(0), //Increases damage by a set percentage when attacking a normal monster.
nocoolProp(0), //When using a skill, Cooldown is not applied at #nocoolProp% chance. Has no effect on skills without Cooldown.
onHitHpRecoveryR(0), //Chance to recover HP when attacking.
onHitMpRecoveryR(0), //Chance to recover MP when attacking.
pad(0), //Attack +
padX(0), //Attack +
passivePlus(0), //Increases level of passive skill by #
pdd(0), //Weapon DEF
pdd2dam(0), //Weapon DEF added as additional damage
pdd2mdd(0), //Weapon DEF added to Magic DEF
pdd2mdx(0), //When hit with a magical attack, damage equal to #pdd2mdx% of Weapon DEF is ignored
pddR(0), //Weapon DEF %
pddX(0), //Weapon DEF
period(0), //[Guild/Professions] time taken
price(0), //[Guild] price to purchase
priceUnit(0), //[Guild] Price stuffs
prop(100), //Percentage chance over 100%
psdJump(0), //Passive Jump Increase
psdSpeed(0), //Passive Speed Increase
range(0), //Range
reqGuildLevel(0), //[Guild] guild req level
selfDestruction(0), //Self Destruct Damage
speed(0), //Increase moving speed
speedMax(0), //Max Movement Speed +
str(0), //Increase STR
str2dex(0), //STR to DEX
strFX(0), //Increase STR
strX(0), //Increase STR
subProp(0), //Summon Damage Prop
subTime(-1), //Summon Damage Effect time
suddenDeathR(0), //Instant kill on enemy %
summonTimeR(0), //Summon Duration + %
targetPlus(1), //Increases the number of enemies hit by multi-target skill
tdR(0), //Increases damage by a set percentage when attacking a tower
terR(0), //Elemental Resistance %
time(-1), //bufflength
s(0),
t(0), //Damage taken reduce
u(0),
v(0),
w(0),
x(0),
y(0),
z(0),
// lt(0), //box stuffs
// lt2(0), //Tempest has this
// rb(0), //rectangle box
// rb2(0), //Tempest has this..
int_(0, true),
luk(0);
private final int def;
private final boolean special;
private MapleStatInfo(final int def) {
this.def = def;
this.special = false;
}
private MapleStatInfo(final int def, final boolean special) {
this.def = def;
this.special = special;
}
public final int getDefault() {
return def;
}
public final boolean isSpecial() {
return special;
}
}