/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010 Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan Christian Meyer <vimes@odinms.de> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package handling.channel.handler; import client.MapleCharacter; import client.MapleClient; import client.MapleStat; import client.PlayerStats; import client.Skill; import client.SkillEntry; import client.SkillFactory; import constants.GameConstants; import java.util.EnumMap; import java.util.HashMap; import java.util.Map; import server.Randomizer; import tools.Pair; import tools.data.LittleEndianAccessor; import tools.packet.CWvsContext; public class StatsHandling { public static final short statLimit = 999; public static final int hpMpLimit = 500000; public static void DistributeAP(final LittleEndianAccessor slea, final MapleClient c, final MapleCharacter chr) { Map<MapleStat, Long> statupdate = new EnumMap<>(MapleStat.class); c.getSession().write(CWvsContext.updatePlayerStats(statupdate, true, chr)); chr.updateTick(slea.readInt()); final int statmask = slea.readInt(); final PlayerStats stat = chr.getStat(); final int job = chr.getJob(); if (chr.getRemainingAp() > 0) { switch (statmask) { case 0x40: // Str if (stat.getStr() >= statLimit) { return; } stat.setStr((short) (stat.getStr() + 1), chr); statupdate.put(MapleStat.STR, (long) stat.getStr()); break; case 0x80: // Dex if (stat.getDex() >= statLimit) { return; } stat.setDex((short) (stat.getDex() + 1), chr); statupdate.put(MapleStat.DEX, (long) stat.getDex()); break; case 0x100: // Int if (stat.getInt() >= statLimit) { return; } stat.setInt((short) (stat.getInt() + 1), chr); statupdate.put(MapleStat.INT, (long) stat.getInt()); break; case 0x200: // Luk if (stat.getLuk() >= statLimit) { return; } stat.setLuk((short) (stat.getLuk() + 1), chr); statupdate.put(MapleStat.LUK, (long) stat.getLuk()); break; case 0x400: // HP int maxhp = stat.getMaxHp(); if (chr.getHpApUsed() >= 10000 || maxhp >= 500000) { return; } if (GameConstants.isBeginnerJob(job)) { // Beginner maxhp += Randomizer.rand(8, 12); } else if ((job >= 100 && job <= 132) || (job >= 3200 && job <= 3212) || (job >= 1100 && job <= 1112) || (job >= 3100 && job <= 3112)) { // Warrior maxhp += Randomizer.rand(36, 42); } else if ((job >= 200 && job <= 232) || (GameConstants.isEvan(job))) { // Magician maxhp += Randomizer.rand(10, 20); } else if ((job >= 300 && job <= 322) || (job >= 400 && job <= 434) || (job >= 1300 && job <= 1312) || (job >= 1400 && job <= 1412) || (job >= 3300 && job <= 3312) || (job >= 2300 && job <= 2312)) { // Bowman maxhp += Randomizer.rand(16, 20); } else if ((job >= 510 && job <= 512) || (job >= 1510 && job <= 1512)) { maxhp += Randomizer.rand(28, 32); } else if ((job >= 500 && job <= 532) || (job >= 3500 && job <= 3512) || job == 1500) { // Pirate maxhp += Randomizer.rand(18, 22); } else if (job >= 1200 && job <= 1212) { // Flame Wizard maxhp += Randomizer.rand(15, 21); } else if (job >= 2000 && job <= 2112) { // Aran maxhp += Randomizer.rand(38, 42); } else { // GameMaster maxhp += Randomizer.rand(50, 100); } maxhp = Math.min(500000, Math.abs(maxhp)); chr.setHpApUsed((short) (chr.getHpApUsed() + 1)); stat.setMaxHp(maxhp, chr); statupdate.put(MapleStat.MAXHP, (long) maxhp); break; case 0x800: // MP int maxmp = stat.getMaxMp(); if (chr.getHpApUsed() >= 10000 || stat.getMaxMp() >= 500000) { return; } if (GameConstants.isBeginnerJob(job)) { // Beginner maxmp += Randomizer.rand(6, 8); } else if (GameConstants.isDemonSlayer(job) || GameConstants.isAngelicBuster(job) || GameConstants.isDemonAvenger(job)) { // Demon, Angelic Buster return; } else if ((job >= 200 && job <= 232) || (GameConstants.isEvan(job)) || (job >= 3200 && job <= 3212) || (job >= 1200 && job <= 1212)) { // Magician maxmp += Randomizer.rand(38, 40); } else if ((job >= 300 && job <= 322) || (job >= 400 && job <= 434) || (job >= 500 && job <= 532) || (job >= 3200 && job <= 3212) || (job >= 3500 && job <= 3512) || (job >= 1300 && job <= 1312) || (job >= 1400 && job <= 1412) || (job >= 1500 && job <= 1512) || (job >= 2300 && job <= 2312)) { // Bowman maxmp += Randomizer.rand(10, 12); } else if ((job >= 100 && job <= 132) || (job >= 1100 && job <= 1112) || (job >= 2000 && job <= 2112)) { // Soul Master maxmp += Randomizer.rand(6, 9); } else { // GameMaster maxmp += Randomizer.rand(50, 100); } maxmp = Math.min(500000, Math.abs(maxmp)); chr.setHpApUsed((short) (chr.getHpApUsed() + 1)); stat.setMaxMp(maxmp, chr); statupdate.put(MapleStat.MAXMP, (long) maxmp); break; default: c.getSession().write(CWvsContext.enableActions()); return; } chr.setRemainingAp((short) (chr.getRemainingAp() - 1)); statupdate.put(MapleStat.AVAILABLEAP, (long) chr.getRemainingAp()); c.getSession().write(CWvsContext.updatePlayerStats(statupdate, true, chr)); } } public static void DistributeSP(final LittleEndianAccessor slea, final MapleClient c, final MapleCharacter chr) { c.getPlayer().updateTick(slea.readInt()); final int skillid = slea.readInt(); final byte amount = slea.readByte(); boolean isBeginnerSkill = false; final int remainingSp; if (GameConstants.isBeginnerJob(skillid / 10000) && (skillid % 10000 == 1000 || skillid % 10000 == 1001 || skillid % 10000 == 1002 || skillid % 10000 == 2)) { final boolean resistance = skillid / 10000 == 3000 || skillid / 10000 == 3001; final int snailsLevel = chr.getSkillLevel(SkillFactory.getSkill(((skillid / 10000) * 10000) + 1000)); final int recoveryLevel = chr.getSkillLevel(SkillFactory.getSkill(((skillid / 10000) * 10000) + 1001)); final int nimbleFeetLevel = chr.getSkillLevel(SkillFactory.getSkill(((skillid / 10000) * 10000) + (resistance ? 2 : 1002))); remainingSp = Math.min((chr.getLevel() - 1), resistance ? 9 : 6) - snailsLevel - recoveryLevel - nimbleFeetLevel; isBeginnerSkill = true; } else if (GameConstants.isBeginnerJob(skillid / 10000)) { return; } else { remainingSp = chr.getRemainingSp(GameConstants.getSkillBookForSkill(skillid)); } Skill skill = SkillFactory.getSkill(skillid); for (Pair<String, Integer> ski : skill.getRequiredSkills()) { if (ski.left.equals("level")) { if (chr.getLevel() < ski.right) { return; } } else { int left = Integer.parseInt(ski.left); if (chr.getSkillLevel(SkillFactory.getSkill(left)) < ski.right) { //AutobanManager.getInstance().addPoints(c, 1000, 0, "Trying to learn a skill without the required skill (" + skillid + ")"); return; } } } final int maxlevel = skill.isFourthJob() ? chr.getMasterLevel(skill) : skill.getMaxLevel(); final int curLevel = chr.getSkillLevel(skill); if (skill.isInvisible() && chr.getSkillLevel(skill) == 0) { if ((skill.isFourthJob() && chr.getMasterLevel(skill) == 0) || (!skill.isFourthJob() && maxlevel < 10 && !GameConstants.isDualBlade(chr.getJob()) && !isBeginnerSkill && chr.getMasterLevel(skill) <= 0)) { c.getSession().write(CWvsContext.enableActions()); //AutobanManager.getInstance().addPoints(c, 1000, 0, "Illegal distribution of SP to invisible skills (" + skillid + ")"); return; } } for (int i : GameConstants.blockedSkills) { if (skill.getId() == i) { c.getSession().write(CWvsContext.enableActions()); chr.dropMessage(1, "This skill has been blocked and may not be added."); return; } } if ((remainingSp >= amount && curLevel + amount <= maxlevel) && skill.canBeLearnedBy(chr.getJob())) { if (!isBeginnerSkill) { final int skillbook = GameConstants.getSkillBookForSkill(skillid); chr.setRemainingSp(chr.getRemainingSp(skillbook) - amount, skillbook); } chr.updateSingleStat(MapleStat.AVAILABLESP, 0); // we don't care the value here chr.changeSingleSkillLevel(skill, (byte) (curLevel + amount), chr.getMasterLevel(skill)); //} else if (!skill.canBeLearnedBy(chr.getJob())) { // AutobanManager.getInstance().addPoints(c, 1000, 0, "Trying to learn a skill for a different job (" + skillid + ")"); } else { System.out.println("Skill errors!!"); System.out.println("isbeginner " + isBeginnerSkill); System.out.println("canlearn " + skill.canBeLearnedBy(chr.getJob())); System.out.println("remainingsp " + remainingSp); System.out.println("amount " + amount); System.out.println("curlvl " + curLevel); System.out.println("maxlvl " + maxlevel); c.getSession().write(CWvsContext.enableActions()); } } public static final void AutoAssignAP(LittleEndianAccessor slea, MapleClient c, MapleCharacter chr) { chr.updateTick(slea.readInt()); slea.skip(4); if (slea.available() < 16L) { return; } // final int count = slea.readInt(); int PrimaryStat = GameConstants.GMS ? (int) slea.readLong() : slea.readInt(); int amount = slea.readInt(); int SecondaryStat = GameConstants.GMS ? (int) slea.readLong() : slea.readInt(); int amount2 = slea.readInt(); if ((amount < 0) || (amount2 < 0)) { return; } PlayerStats playerst = chr.getStat(); Map statupdate = new EnumMap(MapleStat.class); c.getSession().write(CWvsContext.updatePlayerStats(statupdate, true, chr)); if (chr.getRemainingAp() == amount + amount2) { switch (PrimaryStat) { case 64: if (playerst.getStr() + amount > 999) { return; } playerst.setStr((short) (playerst.getStr() + amount), chr); statupdate.put(MapleStat.STR, Long.valueOf(playerst.getStr())); break; case 128: if (playerst.getDex() + amount > 999) { return; } playerst.setDex((short) (playerst.getDex() + amount), chr); statupdate.put(MapleStat.DEX, Long.valueOf(playerst.getDex())); break; case 256: if (playerst.getInt() + amount > 999) { return; } playerst.setInt((short) (playerst.getInt() + amount), chr); statupdate.put(MapleStat.INT, Long.valueOf(playerst.getInt())); break; case 512: if (playerst.getLuk() + amount > 999) { return; } playerst.setLuk((short) (playerst.getLuk() + amount), chr); statupdate.put(MapleStat.LUK, Long.valueOf(playerst.getLuk())); break; case 1024: //Max Hp System.out.println("Reading hp case."); if (playerst.getMaxHp() + (amount * 30) > 500000) { return; } System.out.println("HP Didn't get added Sorry nigger."); playerst.setMaxHp((short) (playerst.getMaxHp() + amount * 30), chr); statupdate.put(MapleStat.MAXHP, Long.valueOf(playerst.getMaxHp())); break; default: c.getSession().write(CWvsContext.enableActions()); return; } switch (SecondaryStat) { case 64: if (playerst.getStr() + amount2 > 999) { return; } playerst.setStr((short) (playerst.getStr() + amount2), chr); statupdate.put(MapleStat.STR, Long.valueOf(playerst.getStr())); break; case 128: if (playerst.getDex() + amount2 > 999) { return; } playerst.setDex((short) (playerst.getDex() + amount2), chr); statupdate.put(MapleStat.DEX, Long.valueOf(playerst.getDex())); break; case 256: if (playerst.getInt() + amount2 > 999) { return; } playerst.setInt((short) (playerst.getInt() + amount2), chr); statupdate.put(MapleStat.INT, Long.valueOf(playerst.getInt())); break; case 512: if (playerst.getLuk() + amount2 > 999) { return; } playerst.setLuk((short) (playerst.getLuk() + amount2), chr); statupdate.put(MapleStat.LUK, Long.valueOf(playerst.getLuk())); break; case 1024: //Max Hp if (playerst.getMaxHp() + (amount2 * 30) > 500000) { return; } System.out.println("HP Didn't get added Sorry nigger."); playerst.setMaxHp((short) (playerst.getMaxHp() + amount2 * 30), chr); statupdate.put(MapleStat.MAXHP, Long.valueOf(playerst.getMaxHp())); break; default: c.getSession().write(CWvsContext.enableActions()); return; } chr.setRemainingAp((short) (chr.getRemainingAp() - (amount + amount2))); statupdate.put(MapleStat.AVAILABLEAP, Long.valueOf(chr.getRemainingAp())); c.getSession().write(CWvsContext.updatePlayerStats(statupdate, true, chr)); } } public static void DistributeHyper(final LittleEndianAccessor slea, final MapleClient c, final MapleCharacter chr) { chr.updateTick(slea.readInt()); int skillid = slea.readInt(); final Skill skill = SkillFactory.getSkill(skillid); final int remainingSp = chr.getRemainingHSp(skill.getHyper() - 1); final int maxlevel = 1; final int curLevel = chr.getSkillLevel(skill); if (skill.isInvisible() && chr.getSkillLevel(skill) == 0) { if (maxlevel <= 0) { c.getSession().write(CWvsContext.enableActions()); //AutobanManager.getInstance().addPoints(c, 1000, 0, "Illegal distribution of SP to invisible skills (" + skillid + ")"); return; } } for (int i : GameConstants.blockedSkills) { if (skill.getId() == i) { c.getSession().write(CWvsContext.enableActions()); chr.dropMessage(1, "This skill has been blocked and may not be added."); return; } } if ((remainingSp >= 1 && curLevel == 0) && skill.canBeLearnedBy(chr.getJob())) { chr.setRemainingHSp(skill.getHyper() - 1, remainingSp - 1); chr.changeSingleSkillLevel(skill, (byte) 1, (byte) 1, -1L, true); } else { c.getSession().write(CWvsContext.enableActions()); } } public static void ResetHyper(final LittleEndianAccessor slea, final MapleClient c, final MapleCharacter chr) { chr.updateTick(slea.readInt()); short times = slea.readShort(); if (times < 1 || times > 3) { times = 3; } long price = 10000L * (long) Math.pow(10, times); if (chr.getMeso() < price) { chr.dropMessage(1, "You do not have enough mesos for that."); c.getSession().write(CWvsContext.enableActions()); return; } int ssp = 0; int spp = 0; int sap = 0; HashMap<Skill, SkillEntry> sa = new HashMap<>(); for (Skill skil : SkillFactory.getAllSkills()) { if (skil.isHyper()) { sa.put(skil, new SkillEntry(0, (byte) 1, -1)); if (skil.getHyper() == 1) { ssp++; } else if (skil.getHyper() == 2) { spp++; } else if (skil.getHyper() == 3) { sap++; } } } chr.gainMeso(-price, false); chr.changeSkillsLevel(sa, true); chr.gainHSP(0, ssp); chr.gainHSP(1, spp); chr.gainHSP(2, sap); } }