/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010 Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan Christian Meyer <vimes@odinms.de> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package client.inventory; import java.io.Serializable; public class MapleImp implements Serializable { //unused for right now. not a priority public static enum ImpFlag { REMOVED(0x1), SUMMONED(0x2), TYPE(0x4), STATE(0x8), FULLNESS(0x10), CLOSENESS(0x20), CLOSENESS_LEFT(0x40), MINUTES_LEFT(0x80), LEVEL(0x100), FULLNESS_2(0x200), UPDATE_TIME(0x400), CREATE_TIME(0x800), AWAKE_TIME(0x1000),//idk, i think it only writes sleep time SLEEP_TIME(0x2000), MAX_CLOSENESS(0x4000), MAX_DELAY(0x8000), MAX_FULLNESS(0x10000), MAX_ALIVE(0x20000), MAX_MINUTES(0x40000); //probably more but idk them private final int i; private ImpFlag(int i) { this.i = i; } public final int getValue() { return i; } public final boolean check(int flag) { return (flag & i) == i; } } private static final long serialVersionUID = 91795493413738569L; private final int itemid; private short fullness = 0, closeness = 0; private byte state = 1, level = 1; public MapleImp(final int itemid) { this.itemid = itemid; } public final int getItemId() { return itemid; } public final byte getState() { return state; } public final void setState(final int state) { this.state = (byte) state; } public final byte getLevel() { return level; } public final void setLevel(final int level) { this.level = (byte) level; } public final short getCloseness() { return closeness; } public final void setCloseness(final int closeness) { this.closeness = (short) Math.min(100, closeness); } public final short getFullness() { return fullness; } public final void setFullness(final int fullness) { this.fullness = (short) Math.min(1000, fullness); } }