/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package handling.world.guild; import handling.world.World; import handling.world.guild.MapleBBSThread.MapleBBSReply; import java.util.Map; import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.atomic.AtomicInteger; import java.util.logging.Level; import java.util.logging.Logger; public class GuildLoad { public static final int NumSavingThreads = 6; private static Map<Integer, Map<Integer, MapleBBSReply>> replies = null; private static final TimingThread[] Threads = new TimingThread[NumSavingThreads]; static { for (int i = 0; i < Threads.length; i++) { Threads[i] = new TimingThread(new GuildLoadRunnable()); } } private static final AtomicInteger Distribute = new AtomicInteger(0); public static void QueueGuildForLoad(int hm, Map<Integer, Map<Integer, MapleBBSReply>> replie) { int Current = Distribute.getAndIncrement() % NumSavingThreads; Threads[Current].getRunnable().Queue(Integer.valueOf(hm)); if (replies == null) { replies = replie; } } public static void Execute(Object ToNotify) { for (TimingThread Thread : Threads) { Thread.getRunnable().SetToNotify(ToNotify); } for (TimingThread Thread : Threads) { Thread.start(); } } private static class GuildLoadRunnable implements Runnable { private Object ToNotify; private final ArrayBlockingQueue<Integer> Queue = new ArrayBlockingQueue<>(1000); //1000 Start Capacity (Should be plenty) @Override public void run() { try { while (!Queue.isEmpty()) { World.Guild.addLoadedGuild(new MapleGuild(Queue.take(), replies)); } synchronized (ToNotify) { ToNotify.notify(); } } catch (InterruptedException ex) { Logger.getLogger(GuildLoad.class.getName()).log(Level.SEVERE, null, ex); } } private void Queue(Integer hm) { Queue.add(hm); } private void SetToNotify(Object o) { if (ToNotify == null) { ToNotify = o; } } } private static class TimingThread extends Thread { private final GuildLoadRunnable ext; public TimingThread(GuildLoadRunnable r) { super(r); ext = r; } public GuildLoadRunnable getRunnable() { return ext; } } }