/*******************************************************************************
* Copyright (c) 2013 Philip Collin.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Public License v3.0
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/gpl.html
*
* Contributors:
* Philip Collin - initial API and implementation
******************************************************************************/
package com.lyeeedar.Roguelike3D.Graphics.Screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.lyeeedar.Roguelike3D.Roguelike3DGame;
import com.lyeeedar.Roguelike3D.Graphics.Lights.LightManager;
public abstract class UIScreen extends AbstractScreen {
String returnScreen;
final Skin skin = new Skin(Gdx.files.internal("data/skins/uiskin.json"));
public UIScreen(Roguelike3DGame game) {
super(game);
}
public void setReturnScreen(String screen)
{
returnScreen = screen;
}
@Override
public void create() {
createSuper();
}
protected abstract void createSuper();
@Override
public void drawModels(float delta) {
}
@Override
public void drawTransparent(float delta) {
}
@Override
public void drawOrthogonals(float delta) {
stage.draw();
}
@Override
public void superDispose() {
superSuperDispose();
}
protected abstract void superSuperDispose();
}