package com.lyeeedar.Roguelike3D.Game.Actor; import com.badlogic.gdx.graphics.Color; public class Enemy extends GameActor { /** * */ private static final long serialVersionUID = -3619579342432390931L; public Enemy(Color colour, String texture, float x, float y, float z, float scale, int primitive_type, String... model) { super(colour, texture, x, y, z, scale, primitive_type, model); } }