package com.lyeeedar.Roguelike3D.Game.Actor;
import com.badlogic.gdx.graphics.Color;
public class Enemy extends GameActor {
/**
*
*/
private static final long serialVersionUID = -3619579342432390931L;
public Enemy(Color colour, String texture, float x, float y, float z,
float scale, int primitive_type, String... model) {
super(colour, texture, x, y, z, scale, primitive_type, model);
}
}