/******************************************************************************* * Copyright (c) 2013 Philip Collin. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Public License v3.0 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/gpl.html * * Contributors: * Philip Collin - initial API and implementation ******************************************************************************/ package com.lyeeedar.Roguelike3D.Graphics.Models; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.math.collision.BoundingBox; public class StillModel { final public StillSubMesh[] subMeshes; public StillModel (SubMesh[] subMeshes) { this.subMeshes = new StillSubMesh[subMeshes.length]; for (int i = 0; i < subMeshes.length ; ++i) { this.subMeshes[i] = (StillSubMesh)subMeshes[i]; } } public StillModel (Mesh mesh, int primitive_type) { this.subMeshes = new StillSubMesh[]{new StillSubMesh("basic", mesh, primitive_type)}; } private final static BoundingBox tmpBox = new BoundingBox(); public void getBoundingBox (BoundingBox bbox) { bbox.inf(); for (int i = 0; i < subMeshes.length; i++) { subMeshes[i].mesh.calculateBoundingBox(tmpBox); bbox.ext(tmpBox); } } public void dispose () { for (int i = 0; i < subMeshes.length; i++) { subMeshes[i].mesh.dispose(); } } }