/******************************************************************************* * Copyright (c) 2013 Philip Collin. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Public License v3.0 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/gpl.html * * Contributors: * Philip Collin - initial API and implementation ******************************************************************************/ package com.lyeeedar.Roguelike3D.Graphics.Models; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.math.collision.BoundingBox; public class StillSubMesh extends SubMesh { public StillSubMesh (String name, Mesh mesh, int primitiveType) { super(name, mesh, primitiveType); } @Override public void getBoundingBox (BoundingBox bbox) { mesh.calculateBoundingBox(bbox); } }