/*******************************************************************************
* Copyright (c) 2013 Philip Collin.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Public License v3.0
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/gpl.html
*
* Contributors:
* Philip Collin - initial API and implementation
******************************************************************************/
package com.lyeeedar.Roguelike3D.Graphics.Models;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.math.collision.BoundingBox;
public class StillSubMesh extends SubMesh {
public StillSubMesh (String name, Mesh mesh, int primitiveType) {
super(name, mesh, primitiveType);
}
@Override
public void getBoundingBox (BoundingBox bbox) {
mesh.calculateBoundingBox(bbox);
}
}