/******************************************************************************* * Copyright (c) 2013 Philip Collin. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Public License v3.0 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/gpl.html * * Contributors: * Philip Collin - initial API and implementation ******************************************************************************/ package com.lyeeedar.Roguelike3D.Graphics.Models; import com.badlogic.gdx.graphics.Color; public class TempVO { public TempMesh mesh; public int primitive_type; public Color colour; public String textureName; public float x; public float y; public float z; public TempVO(TempMesh mesh, int primitive_type, Color colour, String textureName, float x, float y, float z) { this.mesh = mesh; this.primitive_type = primitive_type; this.colour = colour; this.textureName = textureName; this.x = x; this.y = y; this.z = z; } }