/*******************************************************************************
* Copyright (c) 2013 Philip Collin.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Public License v3.0
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/gpl.html
*
* Contributors:
* Philip Collin - initial API and implementation
******************************************************************************/
package com.lyeeedar.Roguelike3D.Graphics.Models;
import com.badlogic.gdx.graphics.Color;
public class TempVO {
public TempMesh mesh; public int primitive_type; public Color colour; public String textureName;
public float x; public float y; public float z;
public TempVO(TempMesh mesh, int primitive_type, Color colour, String textureName, float x, float y, float z)
{
this.mesh = mesh;
this.primitive_type = primitive_type;
this.colour = colour;
this.textureName = textureName;
this.x = x;
this.y = y;
this.z = z;
}
}