/*******************************************************************************
* Copyright (c) 2013 Philip Collin.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Public License v3.0
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/gpl.html
*
* Contributors:
* Philip Collin - initial API and implementation
******************************************************************************/
package com.lyeeedar.Roguelike3D.Game.Item;
import java.util.HashMap;
import com.lyeeedar.Roguelike3D.Game.Actor.GameActor;
import com.lyeeedar.Roguelike3D.Game.GameData.Damage_Type;
import com.lyeeedar.Roguelike3D.Game.GameData.Element;
import com.lyeeedar.Roguelike3D.Game.Item.Item.Item_Type;
public class Equipment_HEAD extends Equipment_ARMOUR {
/**
*
*/
private static final long serialVersionUID = -6021770818631976746L;
public Equipment_HEAD(float WEIGHT, int strength, HashMap<Element, Integer> ELE_DEF, HashMap<Damage_Type, Integer> DAM_DEF) {
super(WEIGHT, Item_Type.ARMOUR_HEAD, strength, ELE_DEF, DAM_DEF);
}
@Override
public void fixReferences(GameActor actor) {
}
}