/* * Copyright (C) 2016 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.apps.santatracker.launch; import android.content.Intent; import android.view.View; import com.google.android.apps.santatracker.R; import com.google.android.apps.santatracker.doodles.PineappleActivity; import com.google.android.apps.santatracker.doodles.shared.LaunchDecisionMaker; /** * Launcher to launch one of the mini games. */ public class LaunchDoodle extends AbstractLaunch { private String mGameKey; private String mName; /** * @param gameKey constant representing game to launch, such as * {@link LaunchDecisionMaker#SWIMMING_GAME_VALUE}. * See {@link AbstractLaunch} for other parameters. */ public LaunchDoodle(SantaContext context, LauncherDataChangedCallback adapter, String gameKey, int contentDescriptionId, int cardDrawable) { super(context, adapter, contentDescriptionId, cardDrawable); this.mName = context.getResources().getString(contentDescriptionId); this.mGameKey = gameKey; } @Override public void onClick(View v) { switch (mState) { case STATE_READY: case STATE_FINISHED: Intent intent = new Intent(mContext.getActivityContext(), PineappleActivity.class); intent.putExtra(LaunchDecisionMaker.START_GAME_KEY, mGameKey); mContext.launchActivityDelayed(intent, v); break; case STATE_DISABLED: case STATE_LOCKED: default: notify(mContext.getApplicationContext(), R.string.generic_game_disabled, mName); break; } } @Override public boolean onLongClick(View v) { switch (mState) { case STATE_READY: case STATE_FINISHED: notify(mContext.getApplicationContext(), mName); break; case STATE_DISABLED: case STATE_LOCKED: default: notify(mContext.getApplicationContext(), R.string.generic_game_disabled, mName); break; } return true; } }