/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.launch;
import android.content.Intent;
import android.view.View;
import com.google.android.apps.santatracker.R;
import com.google.android.apps.santatracker.doodles.PineappleActivity;
import com.google.android.apps.santatracker.doodles.shared.LaunchDecisionMaker;
/**
* Launcher to launch one of the mini games.
*/
public class LaunchDoodle extends AbstractLaunch {
private String mGameKey;
private String mName;
/**
* @param gameKey constant representing game to launch, such as
* {@link LaunchDecisionMaker#SWIMMING_GAME_VALUE}.
* See {@link AbstractLaunch} for other parameters.
*/
public LaunchDoodle(SantaContext context, LauncherDataChangedCallback adapter,
String gameKey, int contentDescriptionId, int cardDrawable) {
super(context, adapter, contentDescriptionId, cardDrawable);
this.mName = context.getResources().getString(contentDescriptionId);
this.mGameKey = gameKey;
}
@Override
public void onClick(View v) {
switch (mState) {
case STATE_READY:
case STATE_FINISHED:
Intent intent = new Intent(mContext.getActivityContext(), PineappleActivity.class);
intent.putExtra(LaunchDecisionMaker.START_GAME_KEY, mGameKey);
mContext.launchActivityDelayed(intent, v);
break;
case STATE_DISABLED:
case STATE_LOCKED:
default:
notify(mContext.getApplicationContext(),
R.string.generic_game_disabled, mName);
break;
}
}
@Override
public boolean onLongClick(View v) {
switch (mState) {
case STATE_READY:
case STATE_FINISHED:
notify(mContext.getApplicationContext(), mName);
break;
case STATE_DISABLED:
case STATE_LOCKED:
default:
notify(mContext.getApplicationContext(),
R.string.generic_game_disabled,
mName);
break;
}
return true;
}
}