/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.doodles.shared;
import android.graphics.Canvas;
/**
* An actor that looks like a button, but doesn't actually have any logic to detect or respond to
* clicks. We use this to provide a UI affordance to the user. Even though all our games allow you
* to click anywhere on the screen, having something that looks like a button helps the users
* to know how to play the game.
*/
public class FakeButtonActor extends Actor {
public final AnimatedSprite sprite; // Public so you can get to frameWidth/frameHeight.
private final int lastFrameIndex;
/**
* The sprite for the button should conform to the following:
* 1. The last frame of the animation will be the "idle" state of the button.
* 2. When the button is pressed, the animation will be played through, starting from frame 0
* and ending back on the last frame.
* 3. The FPS of the sprite should be set to give the button press animation the desired duration.
*/
public FakeButtonActor(AnimatedSprite sprite) {
super();
this.sprite = sprite;
sprite.setLoop(false);
lastFrameIndex = sprite.getNumFrames() - 1;
sprite.setFrameIndex(lastFrameIndex);
}
public void press() {
sprite.setFrameIndex(0);
}
public void pressAndHold() {
sprite.setFrameIndex(0);
sprite.setPaused(true);
}
public void release() {
sprite.setPaused(false);
}
@Override
public void update(float deltaMs) {
super.update(deltaMs);
sprite.update(deltaMs);
sprite.setPosition(position.x, position.y);
sprite.setRotation(rotation);
sprite.setHidden(hidden);
sprite.setAlpha(alpha);
sprite.setScale(scale, scale);
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
sprite.draw(canvas);
}
}