/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.games.simpleengine;
public class ShaderSource {
private static final String COMMON_DECLS =
"precision mediump float; \n" +
"uniform mat4 u_Matrix; \n" +
"uniform vec4 u_Color; \n" +
"uniform float u_TintFactor; \n" +
"uniform sampler2D u_Sampler; \n " +
"varying vec4 v_Color; \n" +
"varying vec2 v_TexCoord; \n";
public static final String VERTEX_SHADER = COMMON_DECLS +
"attribute vec4 a_Position; \n" +
"attribute vec2 a_TexCoord; \n" +
"void main() \n" +
"{ \n" +
" v_Color = u_Color; \n" +
" v_TexCoord = a_TexCoord; \n" +
" gl_Position = u_Matrix * a_Position; \n" +
"} \n";
public static final String FRAG_SHADER =
COMMON_DECLS +
"void main() \n" +
"{ \n" +
" vec4 c = mix(texture2D(u_Sampler, v_TexCoord), u_Color, u_TintFactor);\n" +
" gl_FragColor = c;\n" +
"}\n";
}