/* * Copyright (C) 2016 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.apps.santatracker.games.simpleengine; public class ShaderSource { private static final String COMMON_DECLS = "precision mediump float; \n" + "uniform mat4 u_Matrix; \n" + "uniform vec4 u_Color; \n" + "uniform float u_TintFactor; \n" + "uniform sampler2D u_Sampler; \n " + "varying vec4 v_Color; \n" + "varying vec2 v_TexCoord; \n"; public static final String VERTEX_SHADER = COMMON_DECLS + "attribute vec4 a_Position; \n" + "attribute vec2 a_TexCoord; \n" + "void main() \n" + "{ \n" + " v_Color = u_Color; \n" + " v_TexCoord = a_TexCoord; \n" + " gl_Position = u_Matrix * a_Position; \n" + "} \n"; public static final String FRAG_SHADER = COMMON_DECLS + "void main() \n" + "{ \n" + " vec4 c = mix(texture2D(u_Sampler, v_TexCoord), u_Color, u_TintFactor);\n" + " gl_FragColor = c;\n" + "}\n"; }