/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.games.simpleengine;
public class SmoothValue {
private float mValue = 0.0f;
private float mTarget = 0.0f;
private float mChangeSpeed = 1.0f;
private boolean mOnTarget = false;
private float mMin = Float.NEGATIVE_INFINITY;
private float mMax = Float.POSITIVE_INFINITY;
private int mSamples = 1;
public SmoothValue() {
}
public SmoothValue(float initialValue, float changeSpeed) {
init(initialValue, changeSpeed, Float.NEGATIVE_INFINITY, Float.POSITIVE_INFINITY, 1);
}
public SmoothValue(float initialValue, float changeSpeed, float min, float max) {
init(initialValue, changeSpeed, min, max, 1);
}
public SmoothValue(float initialValue, float changeSpeed, float min, float max, int samples) {
init(initialValue, changeSpeed, min, max, samples);
}
private void init(float initialValue, float changeSpeed, float min, float max, int samples) {
mValue = initialValue;
mChangeSpeed = changeSpeed;
mMin = min;
mMax = max;
mSamples = samples;
}
public void setTarget(float target) {
mTarget = target;
mOnTarget = false;
}
public void update(float deltaT) {
float displac = deltaT * mChangeSpeed;
float value;
if (Math.abs(mValue - mTarget) <= displac) {
value = mTarget;
mOnTarget = true;
} else if (mTarget > mValue) {
value = mValue + displac;
} else {
value = mValue - displac;
}
if (mSamples > 0) {
mValue = (mValue * mSamples + value) / (mSamples + 1);
} else {
mValue = value;
}
mValue = mValue < mMin ? mMin : mValue > mMax ? mMax : mValue;
}
public float getValue() {
return mValue;
}
public void setValue(float value) {
mValue = value;
}
public float getTarget() {
return mTarget;
}
public boolean isOnTarget() {
return mOnTarget;
}
public float getMin() {
return mMin;
}
public float getMax() {
return mMax;
}
}