/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.doodles.shared;
/**
* Tracks a vibration which reduces over time, suitable for screen shake effects.
* (Use position as the camera's offset when rendering)
*/
public class CameraShake extends Actor {
private float frequency = 0;
private float magnitude = 0;
private float falloff = 0;
private float msTillNextShake = 0;
public void shake(float frequency, float magnitude, float falloff) {
this.frequency = frequency;
this.magnitude = magnitude;
this.falloff = falloff;
msTillNextShake = 1000 / frequency;
}
@Override
public void update(float deltaMs) {
if (magnitude == 0) {
return;
}
msTillNextShake -= deltaMs;
if (msTillNextShake < 0) {
msTillNextShake = 1000 / frequency;
magnitude *= falloff;
// Tiny amounts of shake take too long to fall off, and they look bad, so just quickly
// kill the shake once it falls below a low threshold.
if (this.magnitude < 2) {
this.magnitude = 0;
}
}
position.x = (float) ((Math.random() - 0.5) * magnitude);
position.y = (float) ((Math.random() - 0.5) * magnitude);
}
}