/* * Copyright (C) 2016 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.apps.santatracker.doodles.shared; /** * Base class for tweens. Handles the basic bookkeeping, then delegates to subclasses via * updateValues() for updating specific values. */ public abstract class Tween { protected float durationSeconds = 0; private float elapsedSeconds = 0; private float percentDone = 0; public Tween(float durationSeconds) { this.durationSeconds = durationSeconds; } /** * @return true if update should continue to be called, false if tween is finished and should * be removed. */ public boolean update(double deltaMs) { boolean wasFinished = isFinished(); if (wasFinished) { return false; } elapsedSeconds += deltaMs / 1000f; percentDone = elapsedSeconds / durationSeconds; if (percentDone > 1) { percentDone = 1; } updateValues(percentDone); if (!wasFinished && isFinished()) { onFinish(); } return !isFinished(); } /** * Subclasses should define this method to update their value(s) every frame. Suggested * implementation: * currentValue = interpolator.getValue(percentDone, startValue, endValue); */ protected abstract void updateValues(float percentDone); /** * Subclasses can override this to execute code when the Tween finishes. */ protected void onFinish() { } // Cancels the tween. Doesn't reset values back to their starting value or the final value. Just // leaves state where it is and stops updating. onFinish will be called. public void cancel() { if (!isFinished()) { // Advance elapsedSeconds and percentDone to the end so future update calls won't do anything. elapsedSeconds = durationSeconds; percentDone = 1; onFinish(); } } public boolean isFinished() { return percentDone >= 1; } public float durationSeconds() { return durationSeconds; } public Process asProcess() { return new Process() { @Override public void updateLogic(float deltaMs) { Tween.this.update(deltaMs); } @Override public boolean isFinished() { return Tween.this.isFinished(); } }; } }