/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.doodles.shared;
/**
* Base class for tweens. Handles the basic bookkeeping, then delegates to subclasses via
* updateValues() for updating specific values.
*/
public abstract class Tween {
protected float durationSeconds = 0;
private float elapsedSeconds = 0;
private float percentDone = 0;
public Tween(float durationSeconds) {
this.durationSeconds = durationSeconds;
}
/**
* @return true if update should continue to be called, false if tween is finished and should
* be removed.
*/
public boolean update(double deltaMs) {
boolean wasFinished = isFinished();
if (wasFinished) {
return false;
}
elapsedSeconds += deltaMs / 1000f;
percentDone = elapsedSeconds / durationSeconds;
if (percentDone > 1) {
percentDone = 1;
}
updateValues(percentDone);
if (!wasFinished && isFinished()) {
onFinish();
}
return !isFinished();
}
/**
* Subclasses should define this method to update their value(s) every frame. Suggested
* implementation:
* currentValue = interpolator.getValue(percentDone, startValue, endValue);
*/
protected abstract void updateValues(float percentDone);
/**
* Subclasses can override this to execute code when the Tween finishes.
*/
protected void onFinish() {
}
// Cancels the tween. Doesn't reset values back to their starting value or the final value. Just
// leaves state where it is and stops updating. onFinish will be called.
public void cancel() {
if (!isFinished()) {
// Advance elapsedSeconds and percentDone to the end so future update calls won't do anything.
elapsedSeconds = durationSeconds;
percentDone = 1;
onFinish();
}
}
public boolean isFinished() {
return percentDone >= 1;
}
public float durationSeconds() {
return durationSeconds;
}
public Process asProcess() {
return new Process() {
@Override
public void updateLogic(float deltaMs) {
Tween.this.update(deltaMs);
}
@Override
public boolean isFinished() {
return Tween.this.isFinished();
}
};
}
}