/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.doodles.shared;
/**
* Interpolates values for Tweens. Used to implement easing and repeated movement.
*/
public interface Interpolator {
Interpolator LINEAR = new Interpolator() {
@Override
public float getValue(float percent, float initialValue, float finalValue) {
return initialValue + (finalValue - initialValue) * percent;
}
};
Interpolator EASE_IN = new Interpolator() {
@Override
public float getValue(float percent, float initialValue, float finalValue) {
return initialValue + (finalValue - initialValue) * percent * percent;
}
};
Interpolator EASE_OUT = new Interpolator() {
@Override
public float getValue(float percent, float initialValue, float finalValue) {
return initialValue - ((finalValue - initialValue) * percent * (percent - 2));
}
};
Interpolator EASE_IN_AND_OUT = new Interpolator() {
@Override
public float getValue(float percent, float initialValue, float finalValue) {
// Simple sigmoid function: y = 3 * x^2 - 2 * x^3
return LINEAR.getValue(3 * percent * percent - 2 * percent * percent * percent,
initialValue, finalValue);
}
};
Interpolator FAST_IN = new Interpolator() {
@Override
public float getValue(float percent, float initialValue, float finalValue) {
return initialValue + (finalValue - initialValue) * (-percent * (percent - 2));
}
};
Interpolator FAST_IN_AND_HOLD = new Interpolator() {
@Override
public float getValue(float percent, float initialValue, float finalValue) {
percent *= 2;
if (percent > 1) {
percent = 1;
}
return initialValue + (finalValue - initialValue) * (-percent * (percent - 2));
}
};
Interpolator OVERSHOOT = new Interpolator() {
@Override
public float getValue(float percent, float initialValue, float finalValue) {
percent -= 1;
percent = percent * percent * (3 * percent + 2) + 1;
return initialValue + (finalValue - initialValue) * percent;
}
};
float getValue(float percent, float initialValue, float finalValue);
}