/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.games.gamebase;
import com.google.android.apps.santatracker.R;
import com.google.android.apps.santatracker.games.simpleengine.Renderer;
import com.google.android.apps.santatracker.games.simpleengine.game.GameObject;
import com.google.android.apps.santatracker.games.simpleengine.game.World;
public class DigitObjectFactory {
int mWhiteDigitTex[] = new int[10];
int mNegativeTex[] = new int[1];
Renderer mRenderer;
World mWorld;
public DigitObjectFactory(Renderer renderer, World world) {
mRenderer = renderer;
mWorld = world;
}
public void requestWhiteTextures(float maxDigitWidth) {
int[] res = new int[]{
R.drawable.games_digit_0, R.drawable.games_digit_1, R.drawable.games_digit_2,
R.drawable.games_digit_3, R.drawable.games_digit_4, R.drawable.games_digit_5,
R.drawable.games_digit_6, R.drawable.games_digit_7, R.drawable.games_digit_8,
R.drawable.games_digit_9
};
for (int i = 0; i < 10; i++) {
mWhiteDigitTex[i] = mRenderer.requestImageTex(res[i], "white_digit_" + i,
Renderer.DIM_WIDTH, maxDigitWidth);
}
mNegativeTex[0] = mRenderer.requestImageTex(R.drawable.games_digit_negative, "digit_negative",
Renderer.DIM_WIDTH, maxDigitWidth);
}
public GameObject makeDigitObject(int type, float x, float y, float size) {
return mWorld.newGameObjectWithImage(type, x, y, mWhiteDigitTex[0], size, size);
}
public void setDigit(GameObject digitObject, int digit) {
digit = digit > 9 ? 9 : digit < 0 ? 0 : digit;
digitObject.getSprite(0).texIndex = mWhiteDigitTex[digit];
}
public void makeDigitObjects(int count, int type, float x, float y, float size,
float stride, GameObject[] result) {
int i;
for (i = 0; i < count; i++) {
result[i] = makeDigitObject(type, x, y, size);
x += stride;
}
}
public void setDigits(int valueToShow, GameObject[] digitObjects) {
setDigits(valueToShow, digitObjects, 0, digitObjects.length);
}
public void setDigits(int valueToShow, GameObject[] digitObjects, int start, int length) {
if (valueToShow >= 0) {
int i;
for (i = start + length - 1; i >= start; --i) {
setDigit(digitObjects[i], valueToShow % 10);
valueToShow /= 10;
}
} else {
valueToShow = -valueToShow;
int i;
for (i = start + length - 1; i >= start; --i) {
if (i == start) {
digitObjects[i].getSprite(0).texIndex = mNegativeTex[0];
} else {
setDigit(digitObjects[i], valueToShow % 10);
valueToShow /= 10;
}
}
}
}
}