/* * Copyright (C) 2016 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.apps.santatracker.games.gamebase; import com.google.android.apps.santatracker.R; import com.google.android.apps.santatracker.games.simpleengine.Renderer; import com.google.android.apps.santatracker.games.simpleengine.game.GameObject; import com.google.android.apps.santatracker.games.simpleengine.game.World; public class DigitObjectFactory { int mWhiteDigitTex[] = new int[10]; int mNegativeTex[] = new int[1]; Renderer mRenderer; World mWorld; public DigitObjectFactory(Renderer renderer, World world) { mRenderer = renderer; mWorld = world; } public void requestWhiteTextures(float maxDigitWidth) { int[] res = new int[]{ R.drawable.games_digit_0, R.drawable.games_digit_1, R.drawable.games_digit_2, R.drawable.games_digit_3, R.drawable.games_digit_4, R.drawable.games_digit_5, R.drawable.games_digit_6, R.drawable.games_digit_7, R.drawable.games_digit_8, R.drawable.games_digit_9 }; for (int i = 0; i < 10; i++) { mWhiteDigitTex[i] = mRenderer.requestImageTex(res[i], "white_digit_" + i, Renderer.DIM_WIDTH, maxDigitWidth); } mNegativeTex[0] = mRenderer.requestImageTex(R.drawable.games_digit_negative, "digit_negative", Renderer.DIM_WIDTH, maxDigitWidth); } public GameObject makeDigitObject(int type, float x, float y, float size) { return mWorld.newGameObjectWithImage(type, x, y, mWhiteDigitTex[0], size, size); } public void setDigit(GameObject digitObject, int digit) { digit = digit > 9 ? 9 : digit < 0 ? 0 : digit; digitObject.getSprite(0).texIndex = mWhiteDigitTex[digit]; } public void makeDigitObjects(int count, int type, float x, float y, float size, float stride, GameObject[] result) { int i; for (i = 0; i < count; i++) { result[i] = makeDigitObject(type, x, y, size); x += stride; } } public void setDigits(int valueToShow, GameObject[] digitObjects) { setDigits(valueToShow, digitObjects, 0, digitObjects.length); } public void setDigits(int valueToShow, GameObject[] digitObjects, int start, int length) { if (valueToShow >= 0) { int i; for (i = start + length - 1; i >= start; --i) { setDigit(digitObjects[i], valueToShow % 10); valueToShow /= 10; } } else { valueToShow = -valueToShow; int i; for (i = start + length - 1; i >= start; --i) { if (i == start) { digitObjects[i].getSprite(0).texIndex = mNegativeTex[0]; } else { setDigit(digitObjects[i], valueToShow % 10); valueToShow /= 10; } } } } }