/* * Copyright (C) 2016 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.apps.santatracker.doodles.shared; import android.content.res.Resources; import com.google.android.apps.santatracker.doodles.tilt.ColoredRectangleActor; /** * Debug flags (collected in one place). */ public class Debug { // Draw positions of things as they move around. Tennis only for now. public static final boolean DRAW_POSITIONS = false; // Draw the targets that the players hit towards. Tennis only for now. public static final boolean DRAW_TARGETS = false; // Draw the location of each hit. Tennis only for now. public static final boolean MARK_HITS = false; // Play without user input. Tennis only for now. public static final boolean AUTO_PLAY = false; // Slow down or speed up everything (scales deltaMs). public static final float SPEED_MULTIPLIER = 1f; // Skip frames (slows game down without affecting deltaMs). public static final float FRAME_SKIP = 0; public static final boolean SHOW_SECONDARY_MENU_ICONS = false; // Return a SpriteActor of an "X" marker, centered over (x, y). For marking positions for // debugging. public static SpriteActor makeDebugMarkerX(Resources resources, float x, float y) { AnimatedSprite sprite = AnimatedSprite.fromFrames(resources, Sprites.debug_marker); return new SpriteActor(sprite, Vector2D.get(x - sprite.frameWidth / 2, y - sprite.frameHeight / 2), Vector2D.get(0, 0)); } // Return a tiny rectangle actor, centered over (x, y). For marking positions for debugging. public static Actor makeDebugMarkerPoint(float x, float y) { float size = 3; return new ColoredRectangleActor(Vector2D.get(x - size / 2, y - size / 2), Vector2D.get(size, size), "fairway"); } }