/* * Copyright (C) 2016 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.apps.santatracker.doodles.pursuit; import android.content.res.Resources; import com.google.android.apps.santatracker.doodles.shared.AnimatedSprite; import com.google.android.apps.santatracker.doodles.shared.Sprites; /** * The player actor that has two more animation states than runner actor: celebrating running and * sweating running. */ public class PlayerActor extends RunnerActor { boolean isSweating; boolean isCelebrating; protected AnimatedSprite celebrateSprite; protected AnimatedSprite sweatSprite; public PlayerActor(Resources resources, int lane) { super(resources, RunnerType.STRAWBERRY, lane); isSweating = false; isCelebrating = false; sweatSprite = AnimatedSprite.fromFrames(resources, Sprites.snowballrun_running_losing); celebrateSprite = AnimatedSprite.fromFrames(resources, Sprites.snowballrun_running_normal); setSpriteAnchorUpright(sweatSprite); setSpriteAnchorUpright(celebrateSprite); } @Override public void setRunnerState(RunnerState state) { super.setRunnerState(state); if (state == RunnerState.RUNNING) { if (isCelebrating) { currentSprite = celebrateSprite; } else if (isSweating) { currentSprite = sweatSprite; } else { currentSprite = runningSprite; } } } public void setSweat(boolean sweat) { if (this.isSweating == sweat) { return; } this.isSweating = sweat; if (state != RunnerState.RUNNING || isCelebrating) { return; } if (sweat) { sweatSprite.setFrameIndex(runningSprite.getFrameIndex()); currentSprite = sweatSprite; } else { runningSprite.setFrameIndex(sweatSprite.getFrameIndex() % runningSprite.getNumFrames()); currentSprite = runningSprite; } } public void setCelebrate(boolean celebrate) { if (this.isCelebrating == celebrate) { return; } this.isCelebrating = celebrate; if (state != RunnerState.RUNNING) { return; } if (celebrate) { celebrateSprite.setFrameIndex(runningSprite.getFrameIndex()); currentSprite = celebrateSprite; } else { runningSprite.setFrameIndex(celebrateSprite.getFrameIndex() % runningSprite.getNumFrames()); currentSprite = runningSprite; } } }