/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.games.matching;
import com.google.android.apps.santatracker.R;
/**
* Constants for the memory match and gumball games.
*/
public class MatchingGameConstants {
/**
* Name of the preferences file for the gumball and memory match games.
*/
public static final String PREFERENCES_FILENAME = "match_gumball_games";
/**
* Key of the preference indicating that the memory match instructions have been viewed.
*/
public static final String MATCH_INSTRUCTIONS_VIEWED = "MATCH_INSTRUCTIONS_VIEWED";
/**
* Key of the preference indicating that the gumball instructions have been viewed.
*/
public static final String GUMBALL_INSTRUCTIONS_VIEWED = "GUMBALL_INSTRUCTIONS_VIEWED";
/**
* ID of the string resource pointing to the Play Games leaderboard game ID for the memory match
* game.
*/
public static final int LEADERBOARDS_MATCH = R.string.leaderboard_memory;
/**
* ID of the string resource pointing to the Play Games leaderboard game ID for the gumball
* game.
*/
public static final int LEADERBOARDS_GUMBALL = R.string.leaderboard_gumball;
/**
* Initial time for the gumball game.
*/
public static final long GUMBALL_INIT_TIME = 60000;
/**
* Time to add to the countdown when a gumball is dropped.
*/
public static final long GUMBALL_ADDED_TIME = 5000;
/**
* Initial time for the memory match game.
*/
public static final long MATCH_INIT_TIME = 60000;
/**
* Time to add to the countdown for each successful match in the memory match game.
*/
public static final long MATCH_ADD_TIME_NEXT_LEVEL = 5000;
}