/*
* The contents of this file are subject to the terms
* of the Common Development and Distribution License
* (the License). You may not use this file except in
* compliance with the License.
*
* You can obtain a copy of the license at
* https://glassfish.dev.java.net/public/CDDLv1.0.html or
* glassfish/bootstrap/legal/CDDLv1.0.txt.
* See the License for the specific language governing
* permissions and limitations under the License.
*
* When distributing Covered Code, include this CDDL
* Header Notice in each file and include the License file
* at glassfish/bootstrap/legal/CDDLv1.0.txt.
* If applicable, add the following below the CDDL Header,
* with the fields enclosed by brackets [] replaced by
* you own identifying information:
* "Portions Copyrighted [year] [name of copyright owner]"
*
* Copyright 2006 Sun Microsystems, Inc. All rights reserved.
*/
package javax.resource.spi.work;
import java.lang.Object;
import java.lang.Runnable;
import java.lang.Exception;
import java.lang.Throwable;
import java.util.EventListener;
/**
* This models a <code>WorkListener</code> instance which would be notified
* by the <code>WorkManager</code> when the various <code>Work</code>
* processing events (work accepted, work rejected, work started,
* work completed) occur.
*
* The <code>WorkListener</code> instance must not make any thread
* assumptions and must be thread-safe ie., a notification could
* occur from any arbitrary thread. Further, it must not make any
* assumptions on the ordering of notifications.
*
* @version 1.0
* @author Ram Jeyaraman
*/
public interface WorkListener extends EventListener {
/**
* Invoked when a <code>Work</code> instance has been accepted.
*/
void workAccepted(WorkEvent e);
/**
* Invoked when a <code>Work</code> instance has been rejected.
*/
void workRejected(WorkEvent e);
/**
* Invoked when a <code>Work</code> instance has started execution.
* This only means that a thread has been allocated.
*/
void workStarted(WorkEvent e);
/**
* Invoked when a <code>Work</code> instance has completed execution.
*/
void workCompleted(WorkEvent e);
}