/* * The contents of this file are subject to the terms * of the Common Development and Distribution License * (the License). You may not use this file except in * compliance with the License. * * You can obtain a copy of the license at * https://glassfish.dev.java.net/public/CDDLv1.0.html or * glassfish/bootstrap/legal/CDDLv1.0.txt. * See the License for the specific language governing * permissions and limitations under the License. * * When distributing Covered Code, include this CDDL * Header Notice in each file and include the License file * at glassfish/bootstrap/legal/CDDLv1.0.txt. * If applicable, add the following below the CDDL Header, * with the fields enclosed by brackets [] replaced by * you own identifying information: * "Portions Copyrighted [year] [name of copyright owner]" * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. */ package javax.resource.spi.work; import java.lang.Object; import java.lang.Runnable; import java.lang.Exception; import java.lang.Throwable; import java.util.EventListener; /** * This models a <code>WorkListener</code> instance which would be notified * by the <code>WorkManager</code> when the various <code>Work</code> * processing events (work accepted, work rejected, work started, * work completed) occur. * * The <code>WorkListener</code> instance must not make any thread * assumptions and must be thread-safe ie., a notification could * occur from any arbitrary thread. Further, it must not make any * assumptions on the ordering of notifications. * * @version 1.0 * @author Ram Jeyaraman */ public interface WorkListener extends EventListener { /** * Invoked when a <code>Work</code> instance has been accepted. */ void workAccepted(WorkEvent e); /** * Invoked when a <code>Work</code> instance has been rejected. */ void workRejected(WorkEvent e); /** * Invoked when a <code>Work</code> instance has started execution. * This only means that a thread has been allocated. */ void workStarted(WorkEvent e); /** * Invoked when a <code>Work</code> instance has completed execution. */ void workCompleted(WorkEvent e); }